Hi,
I love playing as the cop in SR2. I think FUZZ is the greatest activity of the Saints Row series. So with what's happening right now with modding, that gave me the idea to start work on a "play as cop" mod for SR2.
The goal is to create something similar to the "LCPD First Response" mod for GTA IV.
The idea is : go to the Police HQ to go on duty, that gives you the cop outfit, makes you member of the police team, deactivate missions and activities (to avoid making a mess of the game and save files) and activate a special garage on the parking lot of the police station that allows you to choose a police vehicle (Five-O, Peacekeeper, Bear, Oppressor, Tornado) and off you go. When you're done, you go back to the police station to clock out and that makes you member of the "Saints" team again and reactivates missions and activities.
The holy grail would be to implement a system of "calls" like in FUZZ but that's a long term goal.
Right now, I'm just working on making the player a member of the police team (that's easy enough) and be able to call in reinforcements (by changing the police notoriety).
Using notoriety for the reinforcements almost works, the cops that spawns are friendly to the player, however :
1) starting at notoriety level 3, cops in cars try to run over the player when he is on foot, or when the player is driving, they either crash into his car (if they are coming from behind) or powerslide to block the road (if they are comming from the opposite lane), I know this is default police behaviour when dealing with ennemies, but I was wondering if there was any way to turn that off (either only when dealing with a "friendly" player or globally)
2) this one is weirder : at notoriety level 5, the Tornado that spawns works almost as expected (i.e. : attacks enemies of the player) but also, when idle, keeps firing its chaingun at the player without doing any damages ... so far, I have'nt seen it firing a rocket
If anyone has any insight on that, it would be greatly appreciated.
I love playing as the cop in SR2. I think FUZZ is the greatest activity of the Saints Row series. So with what's happening right now with modding, that gave me the idea to start work on a "play as cop" mod for SR2.
The goal is to create something similar to the "LCPD First Response" mod for GTA IV.
The idea is : go to the Police HQ to go on duty, that gives you the cop outfit, makes you member of the police team, deactivate missions and activities (to avoid making a mess of the game and save files) and activate a special garage on the parking lot of the police station that allows you to choose a police vehicle (Five-O, Peacekeeper, Bear, Oppressor, Tornado) and off you go. When you're done, you go back to the police station to clock out and that makes you member of the "Saints" team again and reactivates missions and activities.
The holy grail would be to implement a system of "calls" like in FUZZ but that's a long term goal.
Right now, I'm just working on making the player a member of the police team (that's easy enough) and be able to call in reinforcements (by changing the police notoriety).
Using notoriety for the reinforcements almost works, the cops that spawns are friendly to the player, however :
1) starting at notoriety level 3, cops in cars try to run over the player when he is on foot, or when the player is driving, they either crash into his car (if they are coming from behind) or powerslide to block the road (if they are comming from the opposite lane), I know this is default police behaviour when dealing with ennemies, but I was wondering if there was any way to turn that off (either only when dealing with a "friendly" player or globally)
2) this one is weirder : at notoriety level 5, the Tornado that spawns works almost as expected (i.e. : attacks enemies of the player) but also, when idle, keeps firing its chaingun at the player without doing any damages ... so far, I have'nt seen it firing a rocket
If anyone has any insight on that, it would be greatly appreciated.