Preloading the Ronin jackets on Xenia?

Hello, Im still working on my big ole mod for SR2 on Xenia. I was wondering about getting the male, and female ronin jackets into the game. Or any of the GOTR clothes. To my understanding it has to be preloaded? Is there a way to do that with this version of the game? Any help is appreciated.
 
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I looked into modders of the row and got some of that thrown in there. This is pretty much the last thing I want to add into my big ole mod, besides removing the FOV mod and sr1.5 lighting. Me and my friend just want to smoke weed and play modded SR2 without it crashing.
 
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If it works the same as the PC version (I imagine it does), all you should have to do is remove the "not ready" flag from "men's Ronin jacket" and "women's Ronin jacket" in customization_items.xtbl, then add the items to a store in customization_stores.xtbl.
I appreciate it. Got em unchecked and put in a store, they just use the model of whatever i looked at before them.
 
I looked into modders of the row and got some of that thrown in there. This is pretty much the last thing I want to add into my big ole mod, besides removing the FOV mod and sr1.5 lighting. Me and my friend just want to smoke weed and play modded SR2 without it crashing.
As far as I am aware preloading for the xbox 360 version of sr2 doesn't work right, however I could be wrong. Unlike SR2 pc the xbox 360 versions do not have a preload.tbl file or preload_anim.tbl file. Instead they have preload and preload_anim vpp containers that have there own anim, smesh, cmesh files for preloading certain things. From memory adding said anim, cmesh, smesh etc files into the extracted folders and rebuilding them results in a game crash on boot. However this was on real hardware, can't remember if the xbox version of the vpp editor just rebuilds them wrong or if it was a memory issue where preloaded files had to be deleted to make room for new "entries". On xenia this may not be a issue however, since xenia mostly does stuff wrong and allows stuff to work that wouldn't normally work on real hardware, but guess that's alot of emu's in general haha and could play out in favor here. Hopefully this helps! I haven't really touched the 360 version in a very long time now due to it being 100x limited in comparison to the pc port in terms of memory pool limitations. Just bare in mind, as I like to tell everybody, just because it works on xenia does not mean it will 100% work on real hardware without issues.

EDIT: the xbox version of the tools 100% just do not extract the preload vpp's correctly, if you even get them to extract data will be misaligned. Most anims will have there header in the wrong location and the footer might be in another file, so yeah you cna not preload on the xbox version ever unless the xbox tools get fixed, which is unlikely as gibbed has like no plans to touch his saints row tools for console.
 
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I appreciate it. Got em unchecked and put in a store, they just use the model of whatever i looked at before them.
In customization_slots.xtbl, try replacing this:
Code:
    <Slot>
        <Name>coat</Name>
        <CPU_Size>28672</CPU_Size>
        <Flags>
            <Flag>remove on outfit</Flag>
            </Flags>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        <Render_Order>3</Render_Order>
        <GPU_Size>552960</GPU_Size>
        <PS3_CPU_Size>28672</PS3_CPU_Size>
        <PS3_GPU_Size>491520</PS3_GPU_Size>
        </Slot>
with this:
Code:
    <Slot>
        <Name>coat</Name>
        <CPU_Size>28672</CPU_Size>
        <Flags>
            <Flag>remove on outfit</Flag>
            </Flags>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        <Render_Order>3</Render_Order>
        <GPU_Size>552960</GPU_Size>
        <PS3_CPU_Size>57344</PS3_CPU_Size>
        <PS3_GPU_Size>983040</PS3_GPU_Size>
        </Slot>
(Caution: Editing memory allocations works fine on PC, but I don't know about Xbox.)
The second piece of code is from GotR. Only the PS3 Sizes matter. The others don't do anything (at least, for the PC version).
 
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I want to say I tried this on xbox and it didn't work (crashed or no change)? My memory about this is bar none tho lol, however if that does indeed work, would be interesting to see none the less. Back then I didn't understand how idol came up with these mem allocation adjustments. I see now he legit just doubled it and sent it LOL.
 
In customization_slots.xtbl, try replacing this:
Code:
    <Slot>
        <Name>coat</Name>
        <CPU_Size>28672</CPU_Size>
        <Flags>
            <Flag>remove on outfit</Flag>
            </Flags>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        <Render_Order>3</Render_Order>
        <GPU_Size>552960</GPU_Size>
        <PS3_CPU_Size>28672</PS3_CPU_Size>
        <PS3_GPU_Size>491520</PS3_GPU_Size>
        </Slot>
with this:
Code:
    <Slot>
        <Name>coat</Name>
        <CPU_Size>28672</CPU_Size>
        <Flags>
            <Flag>remove on outfit</Flag>
            </Flags>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        <Render_Order>3</Render_Order>
        <GPU_Size>552960</GPU_Size>
        <PS3_CPU_Size>57344</PS3_CPU_Size>
        <PS3_GPU_Size>983040</PS3_GPU_Size>
        </Slot>
(Caution: Editing memory allocations works fine on PC, but I don't know about Xbox.)
The second piece of code is from GotR. Only the PS3 Sizes matter. The others don't do anything (at least, for the PC version).
Tried it out, the jackets still came up invisible, but no issues with the game besides that. Atleast on Xenia. All of the clothes included in motr work, which is still pretty sick. I'll keep retrying these though, see if maybe I did something wrong lol.
 
Tried it out, the jackets still came up invisible, but no issues with the game besides that. Atleast on Xenia. All of the clothes included in motr work, which is still pretty sick. I'll keep retrying these though, see if maybe I did something wrong lol.
Hmm... Keep trying with those numbers. It could be that the regular numbers are used for Xbox, and the PS3 numbers are used for PS3 and PC. This file was likely made before a PC Port was ever planned, so CDProjekt may have just used the PS3 numbers.

I want to say I tried this on xbox and it didn't work (crashed or no change)? My memory about this is bar none tho lol, however if that does indeed work, would be interesting to see none the less. Back then I didn't understand how idol came up with these mem allocation adjustments. I see now he legit just doubled it and sent it LOL.
I've had to do a lot of this for my current project, and pretty much yeah! It's all trial and error.
I tested it to be sure, and those Ronin Jackets legitimately require around double the memory for that Slot (even if Idol did just guess and got it right!).
 
Hmm... Keep trying with those numbers. It could be that the regular numbers are used for Xbox, and the PS3 numbers are used for PS3 and PC. This file was likely made before a PC Port was ever planned, so CDProjekt may have just used the PS3 numbers.


I've had to do a lot of this for my current project, and pretty much yeah! It's all trial and error.
I tested it to be sure, and those Ronin Jackets legitimately require around double the memory for that Slot (even if Idol did just guess and got it right!).
Will do. I got the popped collar polo, and ski mask working. I've been looking at the jackets in between, no luck yet. Kinda the opposite, but I'm getting different results each time, so I'll call that progress.
 
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