Question about texture file types and file names

There are a lot of different texture file types in Saints Row IV, and in many cases the last part of the file name (suffix) indicates the texture file type. I've read through the forum here, and I've seen the following types mentioned:

<name>_d.tga = Diffuse Texture
<name>_n.tga = Normal Map
<name>_s.tga = Specular Map
<name>_p.tga = Pattern Map (defines user-colored regions)
<name>_dp.tga = Diffuse Pattern (UPDATE: found answer in this post)
<name>_sb.tga = Shader Ball

In addition to the ones listed above, I've noticed several other file name suffixes that are common.
My question is, can anyone tell me what the following suffixes mean?

<name>_bod.tga (used for hair)
<name>_dob.tga (used for hair)
<name>_flow.tga (used for hair)

I've searched this forum for answers, but I couldn't find any discussions of these types. If I've missed a topic, I'd be very appreciative if you could point me in the right direction.

Thanks in advance!
 
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