Random Encounters Mod - For Saints Row IV
Zinyak knows a lot about your past and all the shit you survived from.So he decides to throw the best he can at you in the moment when you are the most unprepared and vulnerable.
This mod makes the simulation much more unstable and unpredictable because you will get attacked by different types of enemies at times when you less anticipate and at random intervals.
Installation instructions:Unpack the attached arhive and put the files inside "\Steam\steamapps\common\Saints Row IV\" (where SaintsRowIV.exe is) and it's all done !
It is also fully compatible with my Intensive Hardcore Mod:Version 1.8,so if you have that mod installed and you are required to replace some of the files,don't hesitate to do it.
WARNING:If you have only this mod installed and you decided to also
install Intensive Hardcore Mod,then follow the next steps in order:
1).Uninstall Random Encounters Mod
2).Install Intensive Hardcore Mod
3).Reinstall Random Encounters Mod.
Changelogs(any new update will be represented with a "new" kind of symbol):
09.09.2013 - Version 1.1
- added a new cash reward system and fixed some bugs
09.11.2013 - Version 1.2
- added the overpowered vehicle restriction during the random assault + some optimization to the script code
-the encounter will never trigger if you are inside a restricted vehicle
09.14.2013 - Version 2
- this is a very important version,it fixes a lot of bugs,such as the never ending assault
-extended the attack time to a maximum of 8 minutes
09.22.2013 - Version 3
- changed the cash reward system,now the amount of cash you get depends on how many kills you make (only the threats count)
09.29.2013 - Version 3.1
- added STAG troops.They will come in N-forcers,Crusaders and Vtols
- added SWAT troops.They will come in APC's
10.04.2013 - Version 3.2 <- NEW
-SWAT troops now come in better vehicles such as blackhawk helis,apcs and riot vans
-Fixed a bug where STAG troops wouldn't count as kills
Bugs:
-[UNFIXABLE] The encounters trigger during virus injections.
-[FIXED] in [V1.1] When you activated a mission/activity during the attacks then you would not receive your powers back
-[FIXED] in [V2] Sometimes vehicle restriction wouldn't work,meaning no countdown display on your hud,never ending assaults and a lot of bugs similar to that
-[FIXED] in [V3.2] STAG troops wouldn't count as kills
Interval between attacks - between 5 and 10 minutes.
Conditions to trigger the encounter:
-you have to have at least level 0 or 1 notoriety
-you have to be in the simulation and not in the real world ( duh !)
-you have to be in freeroam mode and not in a mission/activity
-[V1.2] you have to be on foot or in regular cars.Being in a tank,vtol/ufo,plane or heli will not trigger the encounter
What happens during the attack:
-you are warned when the enemies are inbound to your location
-Golden CID doesn't spawn
-there is a very high chance that your superpowers may be deactivated
-the gateway portals and their functions are disabled
-the attacks will cease down after 3-6 minutes
-you receive messages regarding how many minutes are left until the attack ends and [V 3] how many kills you got
-maximum Zin notoriety is 2
*[V 1.1]-if you die or activate a mission/activity then the attack automatically stops and the timer resets when you are back in freeroam mode
*[V 1.2]-entering a tank,vtol,heli or plane will trigger a 5 second countdown displayed on the lower center of your hud.If you don't exit the vehicle in time,the attack will automatically end
*[V 3]- cash begins to accumulate for each kill (civies don't count),you get the whole gathered cash after you survive the attack
What happens after the enemy assault ends:
-You are informed that the assault has been repelled
-The accumulated Zin notoriety remains
-Golden CID is available
-You regain your superpowers (if necessary)
-The countdown for the next assault restarts
*[V 3]- You receive your cash reward (amount hinges on kills)
The following list determines what kind of enemies have a chance to come after you:
-Zin Grunts
-Cops in peacemakers,bikes and even helicopters
-Tanks and APC's
-Generic Pastgangs:Vice Kings,Ronin,Brotherhood,Morningstar
-Mascots
-Question Marks
-Superpowered Deckers
-Black Dude Viruses
-Trojan Viruses
-Glitched peds
-Toilets (very aggressive avengers )
-Bikers
-Strippers
*[V 3.1]-STAG in N-forcers,Crusaders and Vtols
*[V 3.2]-SWAT in APC's,Blackhawk Helicopters,Riot Vans <- NEW
Have fun with those question marks ! Oh, and watch out for the liquidator-toilets !
Zinyak knows a lot about your past and all the shit you survived from.So he decides to throw the best he can at you in the moment when you are the most unprepared and vulnerable.
This mod makes the simulation much more unstable and unpredictable because you will get attacked by different types of enemies at times when you less anticipate and at random intervals.
Even Gat is fascinated by how many enemies you can encounter in this mod:
Installation instructions:Unpack the attached arhive and put the files inside "\Steam\steamapps\common\Saints Row IV\" (where SaintsRowIV.exe is) and it's all done !
Changelogs(any new update will be represented with a "new" kind of symbol):
09.09.2013 - Version 1.1
- added a new cash reward system and fixed some bugs
09.11.2013 - Version 1.2
- added the overpowered vehicle restriction during the random assault + some optimization to the script code
-the encounter will never trigger if you are inside a restricted vehicle
09.14.2013 - Version 2
- this is a very important version,it fixes a lot of bugs,such as the never ending assault
-extended the attack time to a maximum of 8 minutes
09.22.2013 - Version 3
- changed the cash reward system,now the amount of cash you get depends on how many kills you make (only the threats count)
09.29.2013 - Version 3.1
- added STAG troops.They will come in N-forcers,Crusaders and Vtols
- added SWAT troops.They will come in APC's
10.04.2013 - Version 3.2 <- NEW
-SWAT troops now come in better vehicles such as blackhawk helis,apcs and riot vans
-Fixed a bug where STAG troops wouldn't count as kills
Bugs:
-[UNFIXABLE] The encounters trigger during virus injections.
-[FIXED] in [V1.1] When you activated a mission/activity during the attacks then you would not receive your powers back
-[FIXED] in [V2] Sometimes vehicle restriction wouldn't work,meaning no countdown display on your hud,never ending assaults and a lot of bugs similar to that
-[FIXED] in [V3.2] STAG troops wouldn't count as kills
A more detailed description of the mod:
Interval between attacks - between 5 and 10 minutes.
Conditions to trigger the encounter:
-you have to have at least level 0 or 1 notoriety
-you have to be in the simulation and not in the real world ( duh !)
-you have to be in freeroam mode and not in a mission/activity
-[V1.2] you have to be on foot or in regular cars.Being in a tank,vtol/ufo,plane or heli will not trigger the encounter
What happens during the attack:
-you are warned when the enemies are inbound to your location
-Golden CID doesn't spawn
-there is a very high chance that your superpowers may be deactivated
-the gateway portals and their functions are disabled
-the attacks will cease down after 3-6 minutes
-you receive messages regarding how many minutes are left until the attack ends and [V 3] how many kills you got
-maximum Zin notoriety is 2
*[V 1.1]-if you die or activate a mission/activity then the attack automatically stops and the timer resets when you are back in freeroam mode
*[V 1.2]-entering a tank,vtol,heli or plane will trigger a 5 second countdown displayed on the lower center of your hud.If you don't exit the vehicle in time,the attack will automatically end
*[V 3]- cash begins to accumulate for each kill (civies don't count),you get the whole gathered cash after you survive the attack
What happens after the enemy assault ends:
-You are informed that the assault has been repelled
-The accumulated Zin notoriety remains
-Golden CID is available
-You regain your superpowers (if necessary)
-The countdown for the next assault restarts
*[V 3]- You receive your cash reward (amount hinges on kills)
The following list determines what kind of enemies have a chance to come after you:
-Zin Grunts
-Cops in peacemakers,bikes and even helicopters
-Tanks and APC's
-Generic Pastgangs:Vice Kings,Ronin,Brotherhood,Morningstar
-Mascots
-Question Marks
-Superpowered Deckers
-Black Dude Viruses
-Trojan Viruses
-Glitched peds
-Toilets (very aggressive avengers )
-Bikers
-Strippers
*[V 3.1]-STAG in N-forcers,Crusaders and Vtols
*[V 3.2]-SWAT in APC's,Blackhawk Helicopters,Riot Vans <- NEW
Have fun with those question marks ! Oh, and watch out for the liquidator-toilets !
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