Re-enabling Satchel Charges, Female Animation Problem

Satchel charges have been my favorite weapon of the series by far. While disapppointed they were not included in SRIV, I was happy to find all the assets still in the game, further they were all preloaded as well. All I had to do to make a working mod was to update the files for the new systems in SRIV, this all worked but it's left with an irritating bug.

The female animations for moving and throwing are calling for an animation that doesn't exist, so it makes the arms out pose for a fraction of a second before returning to running. As long as playing a male character, everything works well.

Reading through the files for SRTT and SRIV, it would seem that it's supposed to be using the male animations, but it is not. I've tried updating all the animation tables, restoring the information that was taken out from SRTT, specifically in anim_blend_tree, anim_default, plyf, plym tables all to no avail. Further, completely eradicating the contents of the plyf table does not result in defaulting to the male animations as I would have expected.

Possible solutions I see, if hard coded, copying the male animations, renaming to the expected name, and adding to preload. Then there's the wonderful possibility I just missed something and a few more table entries will fix this in a jiffy, but any insight would be appreciated, or you could just make a Satchel Charge adding DLC and I will give you $3.

A couple of less important but related question, any way to have satchel charges not explode when hit by another explosion, and how to make it so cars with satchel charges attached do not sink in to the road?

All in reference to mod available at http://www.saintsrowmods.com/forum/threads/satchel-charges.4359/
 
I've tried updating all the animation tables, restoring the information that was taken out from SRTT, specifically in anim_blend_tree, anim_default, plyf, plym tables all to no avail.

Did you save plyf and plym in a subfolder named tables? In SRTT, they would only load loose if they were located there. i.e.:
..\Steam\steamapps\common\Saints Row IV\tables\
 
Did you save plyf and plym in a subfolder named tables? In SRTT, they would only load loose if they were located there. i.e.:
..\Steam\steamapps\common\Saints Row IV\tables\
I did not, thank you. The edits I was making actually applying changes made this much easier. Should have a release tonight with the fixed animations, got it working somewhat properly in the few minutes I had now but introduced a quirky reload animation, should be fine to fix it later.

Thanks!
 
Back
Top