SR2 Reactivating a spawn table

Hey Volition,

In Saints Row 2, there is a specific spawn table for the Round Square Shopping Mall. Its called 'ultor_indoors' and has a 'spawn indoors only' flag attached to it.
In the original game it spawns the Ultor security guys and the Masako on Toads.

However, after the player has completed the Ultor Stronghold, these spawns stop working. So no matter the police notoriety, there won't be any notoriety spawns while inside the building.

Is there anyway to re-enable it?
 
My first thought is to force it with a Sandbox+ command. That particular mission script should have the syntax since it does those spawning changes during it.
 
My first thought is to force it with a Sandbox+ command. That particular mission script should have the syntax since it does those spawning changes during it.

So, like setting that spawn table back to active? By adding it in the sr2_city.lua from the Sandbox+ mod and then ingame entering the code for it?

Sounds good, but noob question, but where exactly can I find these mission scripts?
 
They will either be in patch.vpp_pc or common.vpp_pc. Probably patch.
 
So the mission lua for the underground mall stronghold is 'sh_tss_ugmall.lua'.

I checked every line but I can't find anything related to setting the game to disable that specific spawn table.

There are a couple of lines to sit player min and max notoriety for both police and ultor during the mission but that won't have anything to do with disabling the spawn table :/
 

Attachments

It might not be a spawn table at all. They may be placing those specific npcs at specific locations. Check the accompanying sh_tss_ugmall.cts file to see the asset list for the mission.
 
It might not be a spawn table at all. They may be placing those specific npcs at specific locations. Check the accompanying sh_tss_ugmall.cts file to see the asset list for the mission.

That file sets what type of peds and vehicles is used during the mission and their behaviour etc...

It defenitly is a spawn table, because outside of that mission (before you complete it) the game does spawn the ultor goons on the quad bikes. I have edited the 'ultor_indoors' spawn table, as an example, I changed the Toad to the Quota police vehicle and the goons inside them to police officers. When testing in game, the game indeed spawns the Quotas with the police officers in them, just like I would edit any other spawn table.

The game just seems to disable this spawn table after completing the mission, because after the stronghold the spawns from this table no longer spawn inside the mall. I was hoping to find a code line inside one of those mission scripts which would set 'ultor_indoors' spawn table to inactive, so I could revert that inside the sr2_city.lua, but no luck.

Perhaps it is hardcoded, you never know or perhaps it has to do with the mall being a stronghold and after the saints own it the game doesn't allow any type of notoriety vehicles to be spawned anymore inside the stronghold? Just an idea.
 
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