I'm sure you're all busy, but I was just curious as I've searched all the obvious places in the forum for a guide; explaining how to turn .dds files back into CVBM files, so I can then re-pack it with the SRT repacker.
What I mean by this is:
1) I un-packed a STR2 file called "tattoo_Larm_1".
2) Then I went into the new folder and it has three files "@streams","tat_leftarm_demon01" and "tat_leftam_demon01.gvbm_pc" file.
3) I then unpacked the .cvbm file with SR3TextureUtilities5 and it gives me a .dds file.
4) I open up the .dds file with VB, edited it to my liking and saved it.
5) How do I then turn the .dds file back into a .cvbm file; so I can repack it with the "Gibbed.SaintsRow3.PackSTR2"
If I could do that, all I need to do is recompile it with the .bat file and place it back into the "pc, cache" folder.
What I mean by this is:
1) I un-packed a STR2 file called "tattoo_Larm_1".
2) Then I went into the new folder and it has three files "@streams","tat_leftarm_demon01" and "tat_leftam_demon01.gvbm_pc" file.
3) I then unpacked the .cvbm file with SR3TextureUtilities5 and it gives me a .dds file.
4) I open up the .dds file with VB, edited it to my liking and saved it.
5) How do I then turn the .dds file back into a .cvbm file; so I can repack it with the "Gibbed.SaintsRow3.PackSTR2"
If I could do that, all I need to do is recompile it with the .bat file and place it back into the "pc, cache" folder.