& HoldFineAIM
There you are someone who prefers to use controllers in PC ports of games, you decided to play Saints Row 2 with a controller and all is well until you decided to edit the bindings of the controller, the port allows for fully customizable buttons for controllers amazing! but one seems to be missing, you actually cannot separate shooting from on-foot to vehicles so if you wanted RT to be both shoot on foot and drive, you'll be shooting and driving at the same time
RowInput can fix that and much more.
RowInput: works by reading the current status of Playa wither they are in a Vehicle, Helicopter, Plane, Boat, holding a gun, holding a hostage, or on foot unarmed, and changes controls accordingly when states changes.
The shipped scheme that comes with RowInput is configured by Iggy and is inspired by SRTT's scheme.
HoldFineAIM: self explanatory works for KBM too.
Both mods require an ASI Loader or a DLL injector I recommend Ultimate-ASI-Loader which is bundled in the download here.
Keep in mind that this doesn't fix the control prompts you need something like GOTR or SuperUI for that.
my technical knowledge on game hacking is quite low, and initially this just started as a way to port Scheme B from the console versions, I haven't tested it a bunch as I prefer keyboard and mouse, so you may run into bugs, for starters you shouldn't use the control options to edit a binding that gets or will get changed by RowInput otherwise it'll break for the current session, this doesn't occur in the debug builds due to constant writes.
Credits:
Tervel: Detours used in HoldFineAIM and getting me into the rabbit hole of modding SR.
Uzis: Patcher template taken from Juiced Patch
Puulis: Bringing up the fact that controller bindings are messed up in the Discord.
ItsIggy: Bug testing, and making the shipped controller scheme which is inspired by SRTT.
Releases of RowInput here include HoldFineAIM.
Installation:
Drag and drop everything in the zip/rar file into SR2's directory. dinput8.dll should be in the main directory of the game and you'll have a scripts folder.
There you are someone who prefers to use controllers in PC ports of games, you decided to play Saints Row 2 with a controller and all is well until you decided to edit the bindings of the controller, the port allows for fully customizable buttons for controllers amazing! but one seems to be missing, you actually cannot separate shooting from on-foot to vehicles so if you wanted RT to be both shoot on foot and drive, you'll be shooting and driving at the same time
RowInput can fix that and much more.
RowInput: works by reading the current status of Playa wither they are in a Vehicle, Helicopter, Plane, Boat, holding a gun, holding a hostage, or on foot unarmed, and changes controls accordingly when states changes.
The shipped scheme that comes with RowInput is configured by Iggy and is inspired by SRTT's scheme.
HoldFineAIM: self explanatory works for KBM too.
Both mods require an ASI Loader or a DLL injector I recommend Ultimate-ASI-Loader which is bundled in the download here.
Keep in mind that this doesn't fix the control prompts you need something like GOTR or SuperUI for that.
my technical knowledge on game hacking is quite low, and initially this just started as a way to port Scheme B from the console versions, I haven't tested it a bunch as I prefer keyboard and mouse, so you may run into bugs, for starters you shouldn't use the control options to edit a binding that gets or will get changed by RowInput otherwise it'll break for the current session, this doesn't occur in the debug builds due to constant writes.
Credits:
Tervel: Detours used in HoldFineAIM and getting me into the rabbit hole of modding SR.
Uzis: Patcher template taken from Juiced Patch
Puulis: Bringing up the fact that controller bindings are messed up in the Discord.
ItsIggy: Bug testing, and making the shipped controller scheme which is inspired by SRTT.
Releases of RowInput here include HoldFineAIM.
Installation:
Drag and drop everything in the zip/rar file into SR2's directory. dinput8.dll should be in the main directory of the game and you'll have a scripts folder.
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