M4v3r1ck_13
Banned
Sorry to say that. But the franchise needs a reboot.
Only the Boss will retain his/her memories of the previous timeline.
How can I put everything without fucking up my own Thread?
First of all it's time to Make Saints Row Great Again. Greater than before I might say.
Will sound silly. But taking GOOH ending and retconning as:
"God, the Almighty himself decides the better idea is to return the Boss in time where everything on his career involved with the Saints began. But this time was made sure there's no Zinyak or any other Alien Race to interfere in the future."
- Boss gets transported to the Fateful Night, but agains as PLAYA. Being the only one retaining his memories of the previous events. So yes, Playa will be totally aware of the bombing Julius set up.
Gameplay:
- In-depth Saints Row 2 character customization options. Expanded and enhanced. No less. Made with the objective to rivalize and surpass APB Reloaded character customization.
- In-depth Car Customization with upgrades to LEVEL 5 in each part individually.
- In depth Weapon customization. Being able to change the stocks, handguards/forearms, trigger settings, add scopes, red dots, picking the magazine size accordingly insted of the boring "extended magazine". All that stuff.
- Gun gameplay improvements with the addition of the guns having their caliber prope
- Run animations of SR3, but adding cover mechanics + crouching + going prone.
- 100% completion achieved by doing missions, activities and side-jobs. Unlocks improvements aimed to improve the unlockables attained after completing activities. Examples: Improving the Health Regen even further after beating the Snatch and Increasing Sprint Speed after Unlocking it in Insurance Fraud.
- Hardcore difficulty improved, smarter AI and renaming it TRUE SAINT.
- Ability do Build Empire. Buy locations and turning them into specific kind of properties (Like GTA VCS)
- Homies spawning on Cribs and HQs
- Managing which part of the city a Homie will take care after dominating strongholds. Thus making said homie spawn there.
- Enterable buildings without loading screens.
- Improved and enhanced gang customization. Giving more options.
- All the place nodes that allows AFK animations
- All NPCs doing stuff on streets like the Barbershop Quartet, The Cheerleaders, etc.
- Better ragdoll, improvement made parting from the Ragdoll physics of SR2. That was the greatest ragdoll physics in a game.
- Breakable elements of the scenario.
- Turning unlucky bystanders into Human Shields.
Story:
- Set in Stilwater of SR2. In an expanded and enhanced Stilwater. No less.
- Starting with the same cutscene as SR1. No less.
- 6 Gangs shares Stilwater
- Instead of going in total war with 3 gangs. Making optional for The Playa to dump a fuckload of Dead Presidents to them and unify them under the Saints Fleur-de-Lis. Of course, if you don't target their businesses, strongholds and other properties. (Yes, that Idea from Pierce intro in AoM was good tho)
- The Brotherhood, Sons of Samedi and The Ronin becomes more violent as their respective arcs progresses (even more than their incarnations in SR2). Specially The Brotherhood.
Cribs and Strongholds:
- Ability to customize it returning from SR2 and adding a touch of Scarface: The World is Yours customization to the properties. To give them the Saints Touch.
- Making the whole Stilwater Underground where's The Purgatory HQ is located into the Main HQ even the old mission house entrance on ground level.
Vehicles:
- Vehicles customization taken to an extent where eveyr aspect of car being able to be modified
- All vehicles ranging from SR1 to The Third making a return with re-designs closer to their real life counterparts.
- The STAG vehicles being part of Ultor property and both IMV and MBT losing the laser weapons and adopting the M2 Browning being possible to swap it to a mounted GAU-19 .50BMG.
- The Interceptor converted from a VTOL bike to a High-end Wheeled Electric Sports Bike used by Ultor Masako.
- Detailed performance description
- Ability to bullet proof cars.
- Race cars modeled for specific race activities
- Saints gang cars with proprietary liveries.
- Ability to properly convert some cars into fully-fledged lowriders.
- Possibility to see cars from same model, but different generations. EX: Compton '64, Compton '68 and Compton '71
- Cars names on screen reduced to text using the SRTT font showing Brand, Model, Year, Class.
- Improvement of the Brands system
- Car handling model improved with a more realistic approach on higher difficulties (Like Mafia 2, 3 and 1 Definitive Edition).
- Ability to purchase cars, bikes, boats, helicopters and planes.
- Working landing gear on planes and helicopters.
Weapons and Calibers:
- Melee:
-- EVERY SINGLE ONE that were featured in SR2, this includes the DUAL KATANAS.
- Pistols:
-- HK USP - 9x19mm
-- Beretta 92FS - 9x19mm
-- Glock 21 - .45 Auto
-- Magnum Research Desert Eagle - .50AE
-- FN Five-seveN - 5.7x28mm FN
-- Walther PPK - .380ACP
-- HK P7M13 - 9x19mm
-- CZ 75 - 9x19mm
-- Colt 1911A1 - .45ACP "Two world wars"
-- FN Hi-Power - 9x19mm
- Revolvers:
-- Colt Python - .357 Magnum
-- Chiappa Rhino 60DS - .357 Magnum
-- Ruger Super Redhawk - .44 Magnum
-- S&W Model 500 - .500 S&W Magnum
-- Magnum Research BFR - .45-70 Govt
- Shotguns:
-- HK Fabarm FP6 - 12 Gauge
-- Franchi SPAS 12 - 12 Gauge
-- Franchi SPAS 15 - 12 Gauge
-- Benelli M3 Super 90 - 12 Gauge
-- Benelli M4 Super 90 - 12 Gauge
-- Mossberg 500 SPX - 12 Gauge
-- Daewoo USAS 12 - 12 Gauge
-- Pancor Jackhammer - 12 Gauge
-- Remington Model 870 - 12 Gauge
-- Saiga 12K 030 - 12 Gauge
-- Winchester Model 21 - 12 Gauge
-- Kel Tec KSG - 12 Gauge
-- Ithaca 37 - 12 Gauge
-- UTAS UTS 15 - 12 Gauge
-- AA-12 - 12 Gauge
-- Armsel Striker - 12 Gauge
- Submachine Guns
-- HK MP5 - 9x19mm
-- Steyr TMP/B&T MP9 - 9x19mm
-- CZ Skorpion sa vz 61 - 9x19mm
-- CZ Scorpion EVO 3 - 9x19mm
-- FN P90 - 5.7x28mm FN
-- HK MP7 - 4.6x30mm HK
-- HK UMP45 - .45ACP
-- IMI Uzi - 9x19mm
-- Ingram MAC-10 - .45ACP
-- Kriss Vector - .45ACP
-- PP19 Bizon - 9x18mm Makarov
-- Walther MPL - 9x19mm
- Assault Rifles
-- AKM - 7.62x39mm
-- AK74N - 5.45x39mm
-- AS VAL - 9x39mm
-- ArmaLite AR-18 - 5.56x45mm
-- Beretta ARX-100 - 5.56x45mm
-- FAMAS F-1 - 5.56x45mm
-- FN F2000 - 5.56x45mm
-- FN FNC - 5.56x45mm
-- FN SCAR L - 5.56x45mm
-- HK33E - 5.56x45mm
-- HK G36E - 5.56x45mm
-- HK XM8 - 5.56x45mm
-- M16A3 - 5.56x45mm
-- Ruger Mini-14 - 5.56x45mm
-- SIG SG550 - 5.56x45mm
-- Steyr AUG - 5.56x45mm
-- L85A1 - 5.56x45mm
-- HK G11 - 4.73x33mm Caseless
-- HK HK416 - 5.56x45mm
-- Daewoo K2 - 5.56x45mm
-- IMI Galil AR - 5.56x45mm
-- Sako Rk95 - 7.62x39mm
- Battle Rifles
-- HK G3 - 7.62x51mm
-- FN FAL - 7.62x51mm
-- FAL L1A1 - .308 Winchester
-- M14 - 7.62x51mm
-- FN SCAR H - 7.62x51mm
-- ArmaLite AR-10 - 7.62x51mm
-- ArmaLite AR-16 - 7.62x51mm
-- SIG SG542 - 7.62x51mm
-- HK HK417 - 7.62x51mm
-- Kel Tec RFB - 7.62x51mm
- Sniper Rifles
-- Barrett M107 - .50BMG
-- CheyTac M200 - .408 CheyTac
-- Falkor Petra - .300 Win Mag
-- SVD Dragunov - 7.62x54mm R
-- OSV-96 - 12.7x108mm
-- Remington Model 700 - .300 Win Mag
-- Ruger RPR - .308 Winchester
-- Steyr Scout - 7.62x51mm
-- AI L96A1 - .338 Lapua Magnum
-- FN Ballista - .338 Lapua Magnum
- Light Machine Guns
-- FN Minimi - 5.56x45mm
-- HK MG4 - 5.56x45mm
-- Stoner 63 - 5.56x45mm
-- HK23E - 5.56x45mm
- General Purpose Machine Guns
-- FN Mk48 - 7.62x51mm
-- M60 - 7.62x51mm
-- HK21E - 7.62x51mm
-- Rheinmetall MG3 - 7.62x51mm
-- PKM - 7.62x54mm R
- Rocket Launchers
-- RPG-7
-- M202 FLASH (As the Annihilator)
- Grenade Launchers
-- M79
-- Milkor MGL Mk14
-- HK69
- Grenade Launchers Attached to Weapons
-- HK 79
-- HK AG36
-- GP-25
-- FN40 GL
-- M203
-- XM320
Weapons Options:
- Improving it's gameplay and behaviour
- Making them customizable. Different from SR3 and IV. Able to change stocks, handguards, grips, sights, rails, camos, finishes (if you want a gold plated one), engravings and being able to buy barrels with different lenghts (swapping a "15.5 barrel in a G3 to a "20.0 barrel) thus removing the need to add similar models with different barrel lenghts.
- Separating them by calibers according to their real life counterparts. EX: The K-6 krukov being listed as 7.62x39 while the AR50 being listed as 5.56x45.
- Detailed info regarding their performance. Making them faithful to their real life counterparts including default non-upgraded magazine size.
- Detailed and animated guns models. Faithful to their real life counterparts.
- Option to choose the size of the magazine and model. Example: Buying 30 rounds box magazines, 50 rounds drums magazines, 100 rounds drums, 20 rounds box magazines...
- Adding Battle Rifles. (equivalents of G3, FAL, M14, AR10, etc.)
- Weapons categories revamped and enhanced, adding and separating Battle Rifles from Assault Rifles. LMGs and Sniper Rifles having it's own category instead of taking the Special Slot.
- HK slap animation on HK G3 family (G3, 33, MP5, HK23, MSG90)
Gangs/Crews:
- 6 gangs from BOTH 1 and 2, but with the difference being 3 of'em being incorporotaed into the Saints without requiring a war against'em. On this case, The Carnales, Rollerz and Vice Kings.
Activities:
- Activities from SR1 and SR2 returning. With improvements.
- Hitman activities being 100 targets. 10 contacts scattered through Stilwater with 10 targets each list. Each list completed unlocks infinite ammunition to specific weapon classes.
- After beating the game. The Saints themselves will have their personal hitlist with 5 targets each.
- Achievements for beating the lists: "Hello 47" for beating all lists and "Mr. Togo" for killing all targets with a Headshot.
- Races being lists scattered through Gas Stations and Car Mechanics instead of glowing spots in the middle of streets. 10 lists. 5 races each. Different vehicle classes.
Soundtrack
- Take the songs from SR1 to IV soundtrack and redistribute the songs from the 3 and IV into new Radio stations. To rivalize with the stations already existing.
- New songs
PS: I wrote everything while listening to "Hall & Oates - Out of Touch" in a non-stop loop, because I needed inspiration.
Only the Boss will retain his/her memories of the previous timeline.
How can I put everything without fucking up my own Thread?
First of all it's time to Make Saints Row Great Again. Greater than before I might say.
Will sound silly. But taking GOOH ending and retconning as:
"God, the Almighty himself decides the better idea is to return the Boss in time where everything on his career involved with the Saints began. But this time was made sure there's no Zinyak or any other Alien Race to interfere in the future."
- Boss gets transported to the Fateful Night, but agains as PLAYA. Being the only one retaining his memories of the previous events. So yes, Playa will be totally aware of the bombing Julius set up.
Gameplay:
- In-depth Saints Row 2 character customization options. Expanded and enhanced. No less. Made with the objective to rivalize and surpass APB Reloaded character customization.
- In-depth Car Customization with upgrades to LEVEL 5 in each part individually.
- In depth Weapon customization. Being able to change the stocks, handguards/forearms, trigger settings, add scopes, red dots, picking the magazine size accordingly insted of the boring "extended magazine". All that stuff.
- Gun gameplay improvements with the addition of the guns having their caliber prope
- Run animations of SR3, but adding cover mechanics + crouching + going prone.
- 100% completion achieved by doing missions, activities and side-jobs. Unlocks improvements aimed to improve the unlockables attained after completing activities. Examples: Improving the Health Regen even further after beating the Snatch and Increasing Sprint Speed after Unlocking it in Insurance Fraud.
- Hardcore difficulty improved, smarter AI and renaming it TRUE SAINT.
- Ability do Build Empire. Buy locations and turning them into specific kind of properties (Like GTA VCS)
- Homies spawning on Cribs and HQs
- Managing which part of the city a Homie will take care after dominating strongholds. Thus making said homie spawn there.
- Enterable buildings without loading screens.
- Improved and enhanced gang customization. Giving more options.
- All the place nodes that allows AFK animations
- All NPCs doing stuff on streets like the Barbershop Quartet, The Cheerleaders, etc.
- Better ragdoll, improvement made parting from the Ragdoll physics of SR2. That was the greatest ragdoll physics in a game.
- Breakable elements of the scenario.
- Turning unlucky bystanders into Human Shields.
Story:
- Set in Stilwater of SR2. In an expanded and enhanced Stilwater. No less.
- Starting with the same cutscene as SR1. No less.
- 6 Gangs shares Stilwater
- Instead of going in total war with 3 gangs. Making optional for The Playa to dump a fuckload of Dead Presidents to them and unify them under the Saints Fleur-de-Lis. Of course, if you don't target their businesses, strongholds and other properties. (Yes, that Idea from Pierce intro in AoM was good tho)
- The Brotherhood, Sons of Samedi and The Ronin becomes more violent as their respective arcs progresses (even more than their incarnations in SR2). Specially The Brotherhood.
Cribs and Strongholds:
- Ability to customize it returning from SR2 and adding a touch of Scarface: The World is Yours customization to the properties. To give them the Saints Touch.
- Making the whole Stilwater Underground where's The Purgatory HQ is located into the Main HQ even the old mission house entrance on ground level.
Vehicles:
- Vehicles customization taken to an extent where eveyr aspect of car being able to be modified
- All vehicles ranging from SR1 to The Third making a return with re-designs closer to their real life counterparts.
- The STAG vehicles being part of Ultor property and both IMV and MBT losing the laser weapons and adopting the M2 Browning being possible to swap it to a mounted GAU-19 .50BMG.
- The Interceptor converted from a VTOL bike to a High-end Wheeled Electric Sports Bike used by Ultor Masako.
- Detailed performance description
- Ability to bullet proof cars.
- Race cars modeled for specific race activities
- Saints gang cars with proprietary liveries.
- Ability to properly convert some cars into fully-fledged lowriders.
- Possibility to see cars from same model, but different generations. EX: Compton '64, Compton '68 and Compton '71
- Cars names on screen reduced to text using the SRTT font showing Brand, Model, Year, Class.
- Improvement of the Brands system
- Car handling model improved with a more realistic approach on higher difficulties (Like Mafia 2, 3 and 1 Definitive Edition).
- Ability to purchase cars, bikes, boats, helicopters and planes.
- Working landing gear on planes and helicopters.
Weapons and Calibers:
- Melee:
-- EVERY SINGLE ONE that were featured in SR2, this includes the DUAL KATANAS.
- Pistols:
-- HK USP - 9x19mm
-- Beretta 92FS - 9x19mm
-- Glock 21 - .45 Auto
-- Magnum Research Desert Eagle - .50AE
-- FN Five-seveN - 5.7x28mm FN
-- Walther PPK - .380ACP
-- HK P7M13 - 9x19mm
-- CZ 75 - 9x19mm
-- Colt 1911A1 - .45ACP "Two world wars"
-- FN Hi-Power - 9x19mm
- Revolvers:
-- Colt Python - .357 Magnum
-- Chiappa Rhino 60DS - .357 Magnum
-- Ruger Super Redhawk - .44 Magnum
-- S&W Model 500 - .500 S&W Magnum
-- Magnum Research BFR - .45-70 Govt
- Shotguns:
-- HK Fabarm FP6 - 12 Gauge
-- Franchi SPAS 12 - 12 Gauge
-- Franchi SPAS 15 - 12 Gauge
-- Benelli M3 Super 90 - 12 Gauge
-- Benelli M4 Super 90 - 12 Gauge
-- Mossberg 500 SPX - 12 Gauge
-- Daewoo USAS 12 - 12 Gauge
-- Pancor Jackhammer - 12 Gauge
-- Remington Model 870 - 12 Gauge
-- Saiga 12K 030 - 12 Gauge
-- Winchester Model 21 - 12 Gauge
-- Kel Tec KSG - 12 Gauge
-- Ithaca 37 - 12 Gauge
-- UTAS UTS 15 - 12 Gauge
-- AA-12 - 12 Gauge
-- Armsel Striker - 12 Gauge
- Submachine Guns
-- HK MP5 - 9x19mm
-- Steyr TMP/B&T MP9 - 9x19mm
-- CZ Skorpion sa vz 61 - 9x19mm
-- CZ Scorpion EVO 3 - 9x19mm
-- FN P90 - 5.7x28mm FN
-- HK MP7 - 4.6x30mm HK
-- HK UMP45 - .45ACP
-- IMI Uzi - 9x19mm
-- Ingram MAC-10 - .45ACP
-- Kriss Vector - .45ACP
-- PP19 Bizon - 9x18mm Makarov
-- Walther MPL - 9x19mm
- Assault Rifles
-- AKM - 7.62x39mm
-- AK74N - 5.45x39mm
-- AS VAL - 9x39mm
-- ArmaLite AR-18 - 5.56x45mm
-- Beretta ARX-100 - 5.56x45mm
-- FAMAS F-1 - 5.56x45mm
-- FN F2000 - 5.56x45mm
-- FN FNC - 5.56x45mm
-- FN SCAR L - 5.56x45mm
-- HK33E - 5.56x45mm
-- HK G36E - 5.56x45mm
-- HK XM8 - 5.56x45mm
-- M16A3 - 5.56x45mm
-- Ruger Mini-14 - 5.56x45mm
-- SIG SG550 - 5.56x45mm
-- Steyr AUG - 5.56x45mm
-- L85A1 - 5.56x45mm
-- HK G11 - 4.73x33mm Caseless
-- HK HK416 - 5.56x45mm
-- Daewoo K2 - 5.56x45mm
-- IMI Galil AR - 5.56x45mm
-- Sako Rk95 - 7.62x39mm
- Battle Rifles
-- HK G3 - 7.62x51mm
-- FN FAL - 7.62x51mm
-- FAL L1A1 - .308 Winchester
-- M14 - 7.62x51mm
-- FN SCAR H - 7.62x51mm
-- ArmaLite AR-10 - 7.62x51mm
-- ArmaLite AR-16 - 7.62x51mm
-- SIG SG542 - 7.62x51mm
-- HK HK417 - 7.62x51mm
-- Kel Tec RFB - 7.62x51mm
- Sniper Rifles
-- Barrett M107 - .50BMG
-- CheyTac M200 - .408 CheyTac
-- Falkor Petra - .300 Win Mag
-- SVD Dragunov - 7.62x54mm R
-- OSV-96 - 12.7x108mm
-- Remington Model 700 - .300 Win Mag
-- Ruger RPR - .308 Winchester
-- Steyr Scout - 7.62x51mm
-- AI L96A1 - .338 Lapua Magnum
-- FN Ballista - .338 Lapua Magnum
- Light Machine Guns
-- FN Minimi - 5.56x45mm
-- HK MG4 - 5.56x45mm
-- Stoner 63 - 5.56x45mm
-- HK23E - 5.56x45mm
- General Purpose Machine Guns
-- FN Mk48 - 7.62x51mm
-- M60 - 7.62x51mm
-- HK21E - 7.62x51mm
-- Rheinmetall MG3 - 7.62x51mm
-- PKM - 7.62x54mm R
- Rocket Launchers
-- RPG-7
-- M202 FLASH (As the Annihilator)
- Grenade Launchers
-- M79
-- Milkor MGL Mk14
-- HK69
- Grenade Launchers Attached to Weapons
-- HK 79
-- HK AG36
-- GP-25
-- FN40 GL
-- M203
-- XM320
Weapons Options:
- Improving it's gameplay and behaviour
- Making them customizable. Different from SR3 and IV. Able to change stocks, handguards, grips, sights, rails, camos, finishes (if you want a gold plated one), engravings and being able to buy barrels with different lenghts (swapping a "15.5 barrel in a G3 to a "20.0 barrel) thus removing the need to add similar models with different barrel lenghts.
- Separating them by calibers according to their real life counterparts. EX: The K-6 krukov being listed as 7.62x39 while the AR50 being listed as 5.56x45.
- Detailed info regarding their performance. Making them faithful to their real life counterparts including default non-upgraded magazine size.
- Detailed and animated guns models. Faithful to their real life counterparts.
- Option to choose the size of the magazine and model. Example: Buying 30 rounds box magazines, 50 rounds drums magazines, 100 rounds drums, 20 rounds box magazines...
- Adding Battle Rifles. (equivalents of G3, FAL, M14, AR10, etc.)
- Weapons categories revamped and enhanced, adding and separating Battle Rifles from Assault Rifles. LMGs and Sniper Rifles having it's own category instead of taking the Special Slot.
- HK slap animation on HK G3 family (G3, 33, MP5, HK23, MSG90)
Gangs/Crews:
- 6 gangs from BOTH 1 and 2, but with the difference being 3 of'em being incorporotaed into the Saints without requiring a war against'em. On this case, The Carnales, Rollerz and Vice Kings.
Activities:
- Activities from SR1 and SR2 returning. With improvements.
- Hitman activities being 100 targets. 10 contacts scattered through Stilwater with 10 targets each list. Each list completed unlocks infinite ammunition to specific weapon classes.
- After beating the game. The Saints themselves will have their personal hitlist with 5 targets each.
- Achievements for beating the lists: "Hello 47" for beating all lists and "Mr. Togo" for killing all targets with a Headshot.
- Races being lists scattered through Gas Stations and Car Mechanics instead of glowing spots in the middle of streets. 10 lists. 5 races each. Different vehicle classes.
Soundtrack
- Take the songs from SR1 to IV soundtrack and redistribute the songs from the 3 and IV into new Radio stations. To rivalize with the stations already existing.
- New songs
PS: I wrote everything while listening to "Hall & Oates - Out of Touch" in a non-stop loop, because I needed inspiration.
Last edited: