Six Gun's REALISTIC NPC Height Variation mod (maby with killable children?)

WARNING: this will affect all/any height mods you may be using.

Sick and tired of almost all NPC's being 5ft '10?

This simple mod will add much more variety to the heights of NPCs
(like back in saints row 2). From 5ft '2 to 6ft '4

It is mainly targeted at the NPCs who are completely out of proportion to their body dimensions.

A good vanilla example is the 5ft '10 African American girl (also seen as a saints fan) who has the HUGE head and narrow shoulders.
Clearly who ever made her character model intended her to be more
in the 5ft to 5ft 5' child/early teen range.

There are also many other "early teens" and "middle aged" Men and women/Boys and girls
that are all currently the same height. DON'T FORGET AMAZON GRANDMA TOO!!!

I have currently edited the character_height.xtbl and
character_definitions.xtbl

For these following catagories

Young/Teen Males
Young/Teen Females
Middle aged Men
Middle aged Women
Zombies has been matched to their non zombified counterparts


Will add more soon, this is just the basic test version!!


INSTALL:
Simply extract the "NPC HEIGHT VARIATION.rar" file and place
character_height.xtbl
and
character_definitions.xtbl
into your saints row the third root directory
C:\Program Files (x86)\Steam\SteamApps\common\saints row the third



PLEASE LET ME KNOW OF ANY BUGS YOU MAY EXPERIENCE
(first time uploading here)
 

Attachments

  • NPC_HEIGHT_VARIATION_1.0.rar
    13.6 KB · Views: 5,662
Just a quick note that I think it's a great idea. :)
 
Just a quick note that I think it's a great idea. :)

Thanks:)
Yeah, its is just one of the "simple little things" that make a game more detailed/realistic.
I wish them developers would stop leaving out these "simple little things"
and stop rushing good concepts like SR:TT out the door.
 
Doesn't this mod mess up NPC's hitboxes?Just wondering...

By hit box, I assume you mean where bullets/melee attacks hit the body.
Example
Head shots

No. Unlike other games, it seems the Collision mesh, hit boxes, bones etc etc of SR:TT characters grow smaller/larger with the visual 3d mesh.
I have been using the test version of this mod and so far I can not see any real bugs such as this.

But I did say "so far"...
 
Awesome!
I am slowly but steadily adjusting a different
NPC's, height every time enter/ exit the game while debugging for other mods.

I am also currently messing with slowing animation speeds (walking, jogging, running etc) so 7ft+ player characters will no longer "burn rubber/moonwalk"
when walking, jogging, running etc.

Now if only I or someone else could find where & what values that need to be edited to change CHARACTER CUTSCENE HEIGHT!!!
 
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