I know it's possible to hex edit the weapon_handles (xyz orientation/coordinates) of .smesh files with HxD. I have had success in changing the values, but I'm struggling to work out the logic of the required values to achieve what I want.
What would be fantastic is to have a small dedicated tool which allows editing of weapon_handles for .smesh_pc files in a more straightforward manner.
EG: Having XYZ values separated into different spin boxes.
Here is BandiG's modified Chicken Bazoom as an example of a hex edited .smesh.
Comparison (bazoom.smesh_pc):
Vanilla:
![HxD_r1KVwxSaMZ.png HxD_r1KVwxSaMZ.png](https://www.saintsrowmods.com/forum/data/attachments/41/41881-02152569298d528a34c43b05b64b6f8e.jpg?hash=AhUlaSmNUo)
BanidG's:
![HxD_nkP8jOuq8f.png HxD_nkP8jOuq8f.png](https://www.saintsrowmods.com/forum/data/attachments/41/41880-57b1d031ccdcfcb76b914b7a50bd4f34.jpg?hash=V7HQMczc_L)
What would be fantastic is to have a small dedicated tool which allows editing of weapon_handles for .smesh_pc files in a more straightforward manner.
EG: Having XYZ values separated into different spin boxes.
Here is BandiG's modified Chicken Bazoom as an example of a hex edited .smesh.
Comparison (bazoom.smesh_pc):
Vanilla:
![HxD_r1KVwxSaMZ.png HxD_r1KVwxSaMZ.png](https://www.saintsrowmods.com/forum/data/attachments/41/41881-02152569298d528a34c43b05b64b6f8e.jpg?hash=AhUlaSmNUo)
BanidG's:
![HxD_nkP8jOuq8f.png HxD_nkP8jOuq8f.png](https://www.saintsrowmods.com/forum/data/attachments/41/41880-57b1d031ccdcfcb76b914b7a50bd4f34.jpg?hash=V7HQMczc_L)