SoTB's Post-game gang control, SR1 edition

What I changed was the thing you just said, I removed the hood_set_owner line and that did it for the files in this mod.
wtf I just finished third vice kings mission and I didnt get the hood but after a while there was pushback and after that it was saints territory? I mean how?? I even tried to use your file vk03a but it still was the same... any advice?
 
I think I remember there being a file that determines how often pushbacks can happen but I don't remember which one it is, it might be gameplay constants, if you do find it just increase the time required for a pushback to be as high as possible.
That's all I can think of.
 
I think I remember there being a file that determines how often pushbacks can happen but I don't remember which one it is, it might be gameplay constants, if you do find it just increase the time required for a pushback to be as high as possible.
That's all I can think of.
But that wasnt regular pushback, I found out it was reinforcements mission- vk04a. I got a call from Gat and it launched by itself. Never seen that before. This is my first time properly playing this game. Regular pushbacks were always only on the hoods I actually took over.
 
I think I remember there being a file that determines how often pushbacks can happen but I don't remember which one it is, it might be gameplay constants, if you do find it just increase the time required for a pushback to be as high as possible.
That's all I can think of.
can you help me, after I finished gang story missions I should have a call from julius or something but there is nothing... what can I do?
 
Sorry for bumping this, but I managed to fix a critical issue with this mod, that being the one Trevor_1994 described. Under normal circumstances, the game will only trigger the epilogue if you have 100% hood completion.

In order to fix this, you need to:
1) Find mission_global.lua in your unpacked misc folder
2) Go to line 771, which is: "while (not is_mission_complete("wr09") or (get_hood_owned_percentage() < 1)) do"
3) Change "1" to however many hoods you have as a percentage. In my game, I have 30/36 hoods (each rival gang owns two hoods each), so I changed 1 to 0.83. It's actually 0.834, but I rounded down just to be on the safe side
4) Save changes, copy your new mission_global.lua to misc 2 (you may not need to do this, but I do it with all my modded files anyway) and then repack your misc and misc 2 files.

I've tested this myself, and it works! Hope this helps anyone else wanting to use this mod (or make something similar for their own game)!
 
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