i would have looked around if anyone else had the same thoughts as myself, but after some futile attempts, i gave up trying to think of the perfect words to search for
anyways.
i'm starting to get tired of the Post Processing setting combining Depth of Field, Motion Blur, and High Dynamic Range.
i really dislike how games are just merging many of these all together lately. 'oh well if a little bit of blurry is good a lotta blurry is better'. ugh.
so, just thinking out loud, that i'd like to be able to split these, so i can have them separately controlled. as HDR is great, DoF i is useful (provided it's quick to respond), and Motion Blur is okay (provided it's strength is very low, a little bit of blurring adds accentuation to the game, the usual 'whoosh blurry screen' is not).
i still haven't gone poking around in the data yet, but i have a feeling this might be an area we can't do much about changing, unlike interface meshes and mapping.
anyways.
i'm starting to get tired of the Post Processing setting combining Depth of Field, Motion Blur, and High Dynamic Range.
i really dislike how games are just merging many of these all together lately. 'oh well if a little bit of blurry is good a lotta blurry is better'. ugh.
so, just thinking out loud, that i'd like to be able to split these, so i can have them separately controlled. as HDR is great, DoF i is useful (provided it's quick to respond), and Motion Blur is okay (provided it's strength is very low, a little bit of blurring adds accentuation to the game, the usual 'whoosh blurry screen' is not).
i still haven't gone poking around in the data yet, but i have a feeling this might be an area we can't do much about changing, unlike interface meshes and mapping.