[SR2] BlingMenu

For the past few days I've been working on a menu for that is structurally and visually based by aap's debugmenu for the GTA 3D series.
Saints Row 1 version: unavailable atm
SR2_pc_MLoiS1lHJp.png

SR2_pc_0xpsIICQRq.jpg
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To open press `, this is configurable within BlingMenu.ini a modifier toggle is also do-able such as CTRL+M which is created at runtime when running the game at least once.
BlingMenu by itself is actually empty, only coming with a `BlingMenu Settings` to edit some options, other mods have to load it and add their own options with the use of an API.
Drag and drop BlingMenu.dll into Saints Row 2 directory, do not change the name of the dll, and do not use an asi loader or a dll loader to load it, other mods like Juiced 7.3.3+ will load it when needed.
I've also made a trainer that makes use of BlingMenu, it doesn't contain much but it's a good example, load the trainer with ThirteenAG's ASI loader.
CREDITS:
@scanti: Reverse Engineering help.
@Tervel1337: Reverse Engineering help and providing addreses / original inspiration for a menu.
aap: debugmenu.


Add a paging system.
Improve keyboard / implement controller support.
Improve mouse handling, actual middle point of 'map_blip' isn't the the end of the cursor, so it's rotated and offset, could not figure out loading custom new textures like SR1.
Figure out better scaling?
X360 port?
 

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