Hello All.
This one is a bit ambitious, but I'm wondering how compatible the SR2 maps, textures et al are to SR3. I'm not talking total conversion, more like total addition.
The working elevators mod (props to Quantum) has the train stations sort of working; they allow you to teleport between stations. I'm wondering if we can't extend that a little. What if the SR2 map could be accessed via a Steelport train station instead? You could take the train between cities, at which point the map 'swaps out' to Stilwater.
There would be a lot that would have to be modified in the Stilwater city map, and activities would have to be changed to be compatible with SRTT, but initially even if you could just go 'home' and wander about a city populated with people and vehicles, no activities or such (as a first phase), then take another teleport point back to Steelport, it would allow one to explore both cities.
The first question is whether or not this is even possible. Are the map and texture resources in SR2 in any way compatible with SRTT? I know some modders have put out mods for both games, so I'm hoping someone would know. I understand that there are no map editors available for either game but if there is an equivalent of a SR2_city.lua file in SR2, then it may well be that in the future the Stilwater map could be populated with events. Even without that, changing pedestrian and vehicle spawns and activity seems to be possible within SRTT so if the map and event spawning of SR2 is compatible enough, perhaps this is possible?
Happy to be told if this is too ambitious, but I don't own SR2 so I haven't seen the file structures yet and I'm going on the strong similarities between a lot of the resources in SRTT and SRIV right now. I don't know how closely (if at all) a template was followed between SR2 and SRTT.
Thoughts?
tjb910
This one is a bit ambitious, but I'm wondering how compatible the SR2 maps, textures et al are to SR3. I'm not talking total conversion, more like total addition.
The working elevators mod (props to Quantum) has the train stations sort of working; they allow you to teleport between stations. I'm wondering if we can't extend that a little. What if the SR2 map could be accessed via a Steelport train station instead? You could take the train between cities, at which point the map 'swaps out' to Stilwater.
There would be a lot that would have to be modified in the Stilwater city map, and activities would have to be changed to be compatible with SRTT, but initially even if you could just go 'home' and wander about a city populated with people and vehicles, no activities or such (as a first phase), then take another teleport point back to Steelport, it would allow one to explore both cities.
The first question is whether or not this is even possible. Are the map and texture resources in SR2 in any way compatible with SRTT? I know some modders have put out mods for both games, so I'm hoping someone would know. I understand that there are no map editors available for either game but if there is an equivalent of a SR2_city.lua file in SR2, then it may well be that in the future the Stilwater map could be populated with events. Even without that, changing pedestrian and vehicle spawns and activity seems to be possible within SRTT so if the map and event spawning of SR2 is compatible enough, perhaps this is possible?
Happy to be told if this is too ambitious, but I don't own SR2 so I haven't seen the file structures yet and I'm going on the strong similarities between a lot of the resources in SRTT and SRIV right now. I don't know how closely (if at all) a template was followed between SR2 and SRTT.
Thoughts?
tjb910