Install Juiced Patch - SR2Ultrawide only fixes HUD issues not FOV as of now.
Ultrawide resolutions still require https://www.saintsrowmods.com/forum/attachments/gibbedsaintsrow2resolution-zip.25593/
Download and install an ASI loader: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases
Extract SR2UltrawideScale.asi to your game's directory or make a scripts folder. -- This will JUST scale the HUD correctly.
Find your set of HUD files, downloads here provide the required sets for Vanilla or GOTR, by default they are already setup for 21.5:9, you can still run the python script on them regardless and it'll modify it accordingly, this also works for SuperUI.
drag SR2UltrawideCenter.py next to the .lua files, and edit the python script to incorporate your resolution, the default is for 21.5:9 | 43/18 (3440x1440)
For SuperUI just drag it to where it's .lua files reside and it shall work and modify the required files only.
Drag the lua files to 1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE or your mod manager of choice, and build your patch.
Use the new patch.vpp_pc in combination with SR2UltrawideScale.asi
Ultrawide resolutions still require https://www.saintsrowmods.com/forum/attachments/gibbedsaintsrow2resolution-zip.25593/
Download and install an ASI loader: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases
Extract SR2UltrawideScale.asi to your game's directory or make a scripts folder. -- This will JUST scale the HUD correctly.
Find your set of HUD files, downloads here provide the required sets for Vanilla or GOTR, by default they are already setup for 21.5:9, you can still run the python script on them regardless and it'll modify it accordingly, this also works for SuperUI.
drag SR2UltrawideCenter.py next to the .lua files, and edit the python script to incorporate your resolution, the default is for 21.5:9 | 43/18 (3440x1440)
For SuperUI just drag it to where it's .lua files reside and it shall work and modify the required files only.
Drag the lua files to 1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE or your mod manager of choice, and build your patch.
Use the new patch.vpp_pc in combination with SR2UltrawideScale.asi
Black screen fades will be unstretched, this is most likely fixable.
Rockets homing targeting will be misaligned, can be most likely "fixed" by stretching it back.
Sniper textures are 16:9, can be "fixed" by stretching it back.
the original game's vignette will be unstretched and centered to the left; use Juiced Patch to disable it!!
Some HUD elements might be missing in SR2's Multiplayer gamemode "Strong Arm" - lol.
Mayhem text is stretched; on purpose because the mayhem_grp has leftover testing that I'm unable to find and delete, so I stretched it.
more that I might not be aware of.
Rockets homing targeting will be misaligned, can be most likely "fixed" by stretching it back.
Sniper textures are 16:9, can be "fixed" by stretching it back.
the original game's vignette will be unstretched and centered to the left; use Juiced Patch to disable it!!
Some HUD elements might be missing in SR2's Multiplayer gamemode "Strong Arm" - lol.
Mayhem text is stretched; on purpose because the mayhem_grp has leftover testing that I'm unable to find and delete, so I stretched it.
more that I might not be aware of.
r1.1: Python script ruined end functions of some tutorial files, reuploaded HUDfiles and SR2ultrawidepackage.
r1.2 better ASI script, detour my own aspect ratio logic at 0xD1C910, thanks to Tervel for the heads up
r1.2 better ASI script, detour my own aspect ratio logic at 0xD1C910, thanks to Tervel for the heads up
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