Is there a possibility for the SDK (once released) to eventually include the ability to create custom superpowers? Because if there is, then that would be awesome.
I'm still going to cling on to that statement and falsely blame you if there isn't a packfile for the superpowers.I can't confirm any of this for sure, but Sr4 has it's own Superpowers.vpp_pc packfile, so once the extraction tools are released, ripping that apart and finding it's inner workings is a good place to start.
There is a superpowers packfile unless they have changed it, which I doubt. I doubt, however, that the code for said superpowers is in the package unless they did it in lua. There's a good change there's a superpowers equivalent of weapons.xtbl for tweaking purposes.I'm still going to cling on to that statement and falsely blame you if there isn't a packfile for the superpowers.
I want to make superpowers based on the player character's own health, if you use it too much, your health drops. But you can use your victims to restore it.
Does that mean that the number of powers is protected/private or you used a literal 4 in all the code pertaining to the limit of powers?I would hope more for tweaking the super powers through tables. This is all hard coded at 4 and I don't see that changing without source.
That is usually how we do it. We size arrays and things in code to a static amount so we can track memory usage. I haven't looked here, but I would be shocked if it could go over 4.Does that mean that the number of powers is protected/private or you used a literal 4 in all the code pertaining to the limit of powers?
That is usually how we do it. We size arrays and things in code to a static amount so we can track memory usage. I haven't looked here, but I would be shocked if it could go over 4.