Swap Pistols - Saints Row 2

This mod gives you the chance to swap Vice 9 with any other handgun that the game offers.. like the NR4. In case a modder is interested in edit cutscene files and change weapons.. i'll leave a .txt file of what files you need to edit and which codes you must add/edit


How To Install:
Place the files in "1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE" folder and then you build the patch
Create a new folder (call it whatever you want, is optional) inside "mods" folder and place the files in. Run the program, select the folder that you created and then you create the patch

Credits to:
- [V] IdolNinja and the GotR team
- Masamaru
- Mehmetcan1238
 

Attachments

  • Swap Pistols.rar
    533.5 KB · Views: 6
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This mod changes the model of the gun to the one that you choose
As in all cutscenes, so in the game
Basically in few cutscenes the boss (and other characters like Pierce and Shaundi mostly) uses the "p_beretta.smesh" model of the pistol in the vanilla version. In GOTR it uses the same model as the cutscene for make it playable.. with this mod, you can use the glock to kill Dane Vogel for example
 
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Not too big but still a nice change
 
Nice mod; got it tested and working on this cutscene --
SR2_SWDE_NonGotR_01.jpg

Anyway, as mentioned that it only ...appear in few... -- is this one that exception?
SR2_SWDE_NonGotR_02.jpg

What makes it not working with all and on that scene in particular? Is it because I install it on top of non-GotR build?

I did make [what I believe is] the necessary adjustments for the mod to fit my end, as w/o it the game crashes upon the initial loading screen. Granted, it appear to be working so far with one and looking to see more with others to be fair.

Much thanks for considering this, cheers.
 
Nice mod; got it tested and working on this cutscene --

Anyway, as mentioned that it only ...appear in few... -- is this one that exception?

What makes it not working with all and on that scene in particular? Is it because I install it on top of non-GotR build?

I did make [what I believe is] the necessary adjustments for the mod to fit my end, as w/o it the game crashes upon the initial loading screen. Granted, it appear to be working so far with one and looking to see more with others to be fair.

Much thanks for considering this, cheers.
As you can see, there is a special model for the beretta model that contains the file ".cmesh" which that kind of file can be used only for cutscenes. But in few cutscenes (the meeting with Maero for example) uses the ".smesh" model of the beretta, which that file can be used for gameplay. Mostly the cutscenes (in missions) that the pistol show up are: "Appointed Defender", "First Impressions", "Showdown", "Eternal Sunshine", "... and a Better Life" and "Revelation". As far i know, if you change a cmesh file to a smesh one, the weapon will be invisible in the cutscene, and might cause a crash.
 
Much thanks for elaborating! I see now thanks to you. Guess it's fair enough then with that limitation in mind. Cheers.
 
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