I'm trying to make my first SRTT mod. I grabbed the equipment and thought of tweaking this that and that. Then I came to NPC swap: I would like to have STAG soldiers as cops. I opened up character_definitions.xtbl and found lines starting with:
1) Can somebody explain me, please, what's the difference between "npc_cop" and "npc_cop_name"? I tohught it was some kind of inheritance, but stil, "npc_cop" seems to also define some stuff for "npc_cop_name".
2) When I try to replace .cmeshx, .rigx and animsets game crashes or acts like there were no changes at all. Is it possible to swap models/animations within XTBL files or I need to lurk to str2_pc files?
Sorry if it's too much to take, but could you please point me out, what the heck am I doing wrong?
Code:
<Character><Name>npc_cop</Name><_Editor> (...)
<Character><Name>npc_cop_alejandro</Name><_Editor> (...)
<Character><Name>npc_cop_Austin</Name><_Editor> (...) (...)
1) Can somebody explain me, please, what's the difference between "npc_cop" and "npc_cop_name"? I tohught it was some kind of inheritance, but stil, "npc_cop" seems to also define some stuff for "npc_cop_name".
2) When I try to replace .cmeshx, .rigx and animsets game crashes or acts like there were no changes at all. Is it possible to swap models/animations within XTBL files or I need to lurk to str2_pc files?
Sorry if it's too much to take, but could you please point me out, what the heck am I doing wrong?