Hey Volition,
I was really surprised to see there is a 6th notoriety level in SR IV unlike the first three games.
Now I've noticed that there are no spawn tables for this level in the notoriety_spawns.xtbl and adding one doesn't have any effect. I am able to add enemies to spawn through portals though.
This makes me wonder which files handle the Warden.
Personally, I don't see level 6 as a real notoriety level.
It seems more like an event, a mini-game, that gets triggered when the player causes enough havoc at level 5.
The event disables all other spawns, changes the sky effect and spawns the Warden and after taking it down, the game goes back to free roam mode, restores the normal spawns etc... and resets the notoriety level.
So my questions are:
Would it be possible to enable other enemy/traffic spawns during this level.
Would it be possible to not completely reset notoriety after the Warden has been defeated?
Which files handle this event?
I was really surprised to see there is a 6th notoriety level in SR IV unlike the first three games.
Now I've noticed that there are no spawn tables for this level in the notoriety_spawns.xtbl and adding one doesn't have any effect. I am able to add enemies to spawn through portals though.
This makes me wonder which files handle the Warden.
Personally, I don't see level 6 as a real notoriety level.
It seems more like an event, a mini-game, that gets triggered when the player causes enough havoc at level 5.
The event disables all other spawns, changes the sky effect and spawns the Warden and after taking it down, the game goes back to free roam mode, restores the normal spawns etc... and resets the notoriety level.
So my questions are:
Would it be possible to enable other enemy/traffic spawns during this level.
Would it be possible to not completely reset notoriety after the Warden has been defeated?
Which files handle this event?