The Saints Tornado & Vulture

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Me and a friend tryed everything to get the two helicopters in Heli Assualt.

But it's impossible.

But on the last mission (STAG Film) were you kill Cyrus.

At the start it allows you to chose two helis to attack the Deadlius.

So this mission can be the only way of obtaining them.

Is there a way??
 
With other missions, you can often keep vehicles that aren't created by the mission script itself by parking them near the place the game puts you when you cancel the mission, then cancel the mission. I think that vehicles deliberately spawned by the missions are always destroyed in the mission cleanup, though. However, if you edit the mission script, you might be able to find a place in its cleanup() function that destroys the vehicle and comment it out long enough to save the vehicle. You could probably do that with the activities, too, if it's possible.
 
With other missions, you can often keep vehicles that aren't created by the mission script itself by parking them near the place the game puts you when you cancel the mission, then cancel the mission. I think that vehicles deliberately spawned by the missions are always destroyed in the mission cleanup, though. However, if you edit the mission script, you might be able to find a place in its cleanup() function that destroys the vehicle and comment it out long enough to save the vehicle. You could probably do that with the activities, too, if it's possible.
I mean on the Xbox. I'm trying to obtain it.

I know how to get it on the PC just by doing it by replacing the Tornado homie.
 
You could also modify one of the existing cheat codes that give you a vehicle to give you one of those choppers instead. I always use the Taxi one, "givetaxi" for testing myself, though any would work. You should also be able to remove the cheat code after it's added to your garage with no adverse consequences.
 
I believe you can also edit homies.xtbl to deliver the needed variant with the Heli call.
And since there's a <weight> tag, it may be possible to spawn either Tornado or Vulture.
Well, it's more of an ass-backwards way to do things, but it has a nice "immersion" feeling to it.


EDIT: <Weight> doesn't seem to be what I think it should be... But the variant part works.
Code:
        <Vehicles>
            <Vehicle_Entry>
                <Vehicle>heli_fighter_01</Vehicle>
                <Weight>1</Weight>
                <Vehicle_Variant>saints</Vehicle_Variant>
                </Vehicle_Entry>
            </Vehicles>
 
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