I always thought that the STAG will be the most worthy opponents of the game, and will make quite a challenge to the player. Unfortunately, I was wrong.
As for me, STAG made it up almost as the easiest enemy in the game. They are much easier to fight (for me at least) then Luchadores and for Christ sake - even the Deckers. Even on the "hardcore" difficulty the STAG didn't made it to a "challenging" enemy that i supposed they'll be. I think it's just not right, so I think it could be fixed in a mod of some sort; unfortunately, I didn't find any yet. So, maybe someone can help me with it?..
As I said, the purpose of this mod is to do the STAG a challenging enemy - more like an elite operatives they were meant to be then some canon fodder they are.
First - I suppose that health for an ordinary trooper should be trippled and for STAG commando it should be at least as of Brute - they are wearing exoskeletons, for Christ sake! Then, they shouldn't go down as easilly.
Second - if it's possible, I think their aim should be significantly improved. For an elite military specialists they shoot like god-damn imperial stormtroopers - can't hit a target from 20 meters sometimes.
Third - significantly increase the damage from the Viper laser rifle. For now it seems almost the worst assault rifle of the game - the weakest, at least, even if the most accurate. If possible, triple the damage.
Fourth - If possible, make a micro-wave VTOL-gun, as well as tank's main gun and gunner's micro-wave weapon the one hit-kill for the player. It's just silly how the Boss can stand 7-12 seconds in that beam that destroys tanks in 2-3 secs.
Fifth - make the every STAG soldier being unable to be used as a human shield, like Commandos; 'cause it's really damn stupid that 16-year deckers catch elite soldiers in exoskeltons and hold them like some fools when you shot at them. If possible, make the STAG catch some civilians and gang members as human shields themselves, as I never saw one doing that.
And, if possible, can we make player's vehicle (tank and VTOLat least) as durable as those of NPC's? Because it's really boring that your tank takes like 15-20 hits and opponent's take 3-4.
So that's the idea. Can someone figure out that?
P.S. Also in this mod I think it would be pretty accurate to regulate the gang balance; toughen up Luchadores a little and make Deckers much easier enemies to crack; in the game for now, they fell almost as the toughest enemies, when meant to be the silliest ones - they're teenagers and nerds, as they're described.
As for me, STAG made it up almost as the easiest enemy in the game. They are much easier to fight (for me at least) then Luchadores and for Christ sake - even the Deckers. Even on the "hardcore" difficulty the STAG didn't made it to a "challenging" enemy that i supposed they'll be. I think it's just not right, so I think it could be fixed in a mod of some sort; unfortunately, I didn't find any yet. So, maybe someone can help me with it?..
As I said, the purpose of this mod is to do the STAG a challenging enemy - more like an elite operatives they were meant to be then some canon fodder they are.
First - I suppose that health for an ordinary trooper should be trippled and for STAG commando it should be at least as of Brute - they are wearing exoskeletons, for Christ sake! Then, they shouldn't go down as easilly.
Second - if it's possible, I think their aim should be significantly improved. For an elite military specialists they shoot like god-damn imperial stormtroopers - can't hit a target from 20 meters sometimes.
Third - significantly increase the damage from the Viper laser rifle. For now it seems almost the worst assault rifle of the game - the weakest, at least, even if the most accurate. If possible, triple the damage.
Fourth - If possible, make a micro-wave VTOL-gun, as well as tank's main gun and gunner's micro-wave weapon the one hit-kill for the player. It's just silly how the Boss can stand 7-12 seconds in that beam that destroys tanks in 2-3 secs.
Fifth - make the every STAG soldier being unable to be used as a human shield, like Commandos; 'cause it's really damn stupid that 16-year deckers catch elite soldiers in exoskeltons and hold them like some fools when you shot at them. If possible, make the STAG catch some civilians and gang members as human shields themselves, as I never saw one doing that.
And, if possible, can we make player's vehicle (tank and VTOLat least) as durable as those of NPC's? Because it's really boring that your tank takes like 15-20 hits and opponent's take 3-4.
So that's the idea. Can someone figure out that?
P.S. Also in this mod I think it would be pretty accurate to regulate the gang balance; toughen up Luchadores a little and make Deckers much easier enemies to crack; in the game for now, they fell almost as the toughest enemies, when meant to be the silliest ones - they're teenagers and nerds, as they're described.