You can think I could get them to take player character as a human shield? It's possible in SR3 but sr2 idk. If so could you elaborate?ın Saints row as i can see in spawn_info_ranks.xbtl files you can find them as homie - name but you cant edit their animations there only you can edit their guns, health etc. I think you should change their own npc.xbtl file spesificly for each one
Hmm ok so what I need is what the game calls recruited homies in codeNo sorry i dont think i can help you with this one
No I mean after they're recruited and they show up in the circles at the top right of the screen, like I said in SR3 and sr4 it's follower 1 - 3You mean like on the street recruiting npcs or you mean homies like Pierce or Gat?
Yeah we're having a misunderstanding, so what I thought I needed was the homie names. But I really need is what game calls recruited homies in the code. Say for example I could recruit a random ped off the street, I don't the need the name of the ped but what the game calls the follower (the circle). For example the homies in SR3 have names but when recruited the become follower 1 2 3. I need that for SR2I dont think we understand each other well. The gang members on the street which we recruited after we find them or the homies we call in game by phone they will both show up top right of the screen.
HmmmmYes i understand now but i looked everywhere and i couldnt find how to achive that in sr2
Perhaps you can find that in "homies.xtbl"?Yeah we're having a misunderstanding, so what I thought I needed was the homie names. But I really need is what game calls recruited homies in the code. Say for example I could recruit a random ped off the street, I don't the need the name of the ped but what the game calls the follower (the circle). For example the homies in SR3 have names but when recruited the become follower 1 2 3. I need that for SR2