Vehicle hitpoints?

so ive been looking around a bit for the xtbl files that have too do with vehicles and their hitpoints but cant find any :/ does anyone know where these xtbl files are?
 
You want to look in misc_tables.vpp_pc. Each vehicle has 3 table files for it in this archive, but only one of them is actually loaded by the game and can be edited. Changing the other two does nothing.

I'll use car_2dr_compact04 as an example:
car_2dr_compact04.xtbl <- editing does nothing
car_2dr_compact04_cust.xtbl <- editing does nothing
car_2dr_compact04_veh.xtbl <- this _veh is the one you want to edit that has vehicle stats

The other types of vehicle table files in misc_tables.vpp_pc start with the following instead of car:
bike*
boat*
heli*
plane*
sp* (special vehicle like the Gat mobile, pony cart, etc)
truck*
van*

You want to edit the <Max_Hitpoints> value.

A full list of vehicle code names and their corresponding in-game name can be found here:
http://www.saintsrowmods.com/forum/index.php?threads/srtt-vehicle-and-variant-lookup.1565/
 
im going to double post here. im sorry :( anyway my second question is is there a way to increase NPC hitpoints in some XTBL file? :)
 
im going to double post here. im sorry :( anyway my second question is is there a way to increase NPC hitpoints in some XTBL file? :)

You want to open patch_compressed.vpp_pc and edit spawn_info_ranks.xtbl. Each entry for an npc type will have a <Hit_Points> item that you can change. You can not set hitpoint values for individual npcs (only the general category of them.)

NOTE: Make sure to use the spawn_info_ranks.xtbl in this archive and not the one from misc_tables.vpp_pc. The patch_compressed archive contains the latest versions of certain files and is how Volition distributed updates that contain extra or changed data when they patched the game. These files always take precedence over their original counterparts.
 
hello again!
I also want to know if there's a line that controls how much overall damage cars take in collisions. I know there are ones for how much the car being "attacked" takes, and a multiplier for front and back collisions, but is there also one for overall damage?
 
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