vehicle variant creation?

I've cracked open gang_customization.xtbl and I'm looking at the vehicle tables.

Essentially each vehicle on the table looks something like this:

Code:
        <gang_vehicles>
            <gang_vehicles>
                <Vehicles>
                    <Vehicle>
                        <Vehicle>truck_4dr_pickup07</Vehicle>
                        <Variant>saints</Variant>
                        </Vehicle>

I'm looking to add vehicles to this table, specifically the Peacemaker, Pacemaker, and the police Gunslinger. These all have options in the decals, etc. to create Saints-themed cop cars, like thus:

61DEA658144F5A0197D4A9177F6611D21282EC80


what worries me is the fact that the gang vehicles have that <Variant> variable set to 'saints'. I was expecting a list of modification options for each to give it the Saints style, but apparently that is stored elsewhere. So my question is this: Where are the vehicle variants stored, and would it be impossible to add a new one to the list without the SDK? Or, can I hope against hope that there's already Saints versions of these vehicles stored in the code somewhere? ;)
 
I believe these are in the vehicle table files. You should check out the vehicle cvtf cruncher that is in the depot.

Actually, thinking about it. That cruncher changed ever so slightly for SR4 and it is possible that the cvtf files you create with the SR3 cruncher won't work until I can get the SR4 version published.
 
Thanks for the response, Knobby. I did actually find the variants in the vehicle tables, and it turns out there actually already is a Saints Peacemaker which I was easily able to make a gang vehicle (though not so lucky for the other vehicles I want). I'm going to hope that the SR3 one works, or if not, I'll wait patiently (as patiently as I can :P) for the SR4 version.
 
There was an alignment change on some struct, so it will be hit or miss I bet. I can't remember the specific block that changed, but if the vehicle doesn't have one it should still work.
 
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