way to add/change mission rewards?

Thank you! Sorry that my English is not so good.
So here's come another question, I know there is a way to make DLC weapons unlock at store after specific missions and I done that before. So is that a way to make outfits/weapons unlock at store after specific activities/DLC missions?
If yes, how do I do that(specially about the outfits), and where can I find the codes of activities/DLC missions?
 
Weapons/Clothing are added to the player's inventory after a mission via the Unlockable(s) awarded after the mission, which is governed by the All About Unlockables thread that Matt linked previously.

If I remember correctly, there is no clothing in SRTT that gets added to the store explicitly via some Unlockable. Rather, the unlockables simply immediately add it to the player wardrobe.

However, the store contents are populated via some code that includes looping through all Unlockables that exist and, if they've been awarded to the player, adding any referenced clothing/outfits to the store interface.

In other words, if there's an Unlockable for your clothing/outfits, and you find some way to award it to the player, it will be in the store. Unfortunately, I don't think there's a way to put it into the stores without ALSO granting it to the player directly.

I'm pretty sure gated weapons work just about the same way.
 
Unfortunately, I don't think there's a way to put it into the stores without ALSO granting it to the player directly.

I'm pretty sure gated weapons work just about the same way.

Actually, I've tested that and you can add any DLC clothing to the store as purchasable (without awarding it to the player) as long as it's not contained in one of the dlc* archives. So that means the initial 8 or so packs work like that and the only ones that don't are the witches and wiener and steelport gang one. Also, all weapons, including the ones in the dlc archives, can be added as purchasable at Friendly Fire without any need to grant them to the player. Both shitface's weapon mod and xqd's realism already do this.

NOTE: We have tested all of this and the player needs to actually own the dlc for them to show up. If they don't, then the weapons/clothes do not even appear to buy.

EDIT:
I misread/misunderstood the actual request that Dan was responding to. He is correct. There is no way to add an unlock clothing piece to a store without also adding it to the player's wardrobe.
 
I see. So if I want to add any DLC clothing to the store as purchasable(not after some activities/missions), I can I do that?

Another thing, I have studied a bet of Shitface's Weapon Re-Balance Mod, and I have changed some weapons appear at store after some specific missions(eg. change Bling Shotgun appear at store after mission Return to Steelport, by delete relate code from unlockables.xtbl and add a mission code to in store_weapons.xtbl). Is that a way to make some weapons appear at store after some specific missions activities/DLC missions?

Last thing is, where can I find the codes of activities/DLC missions?

Thank you very much!
 
Is that a way to make some weapons appear at store after some specific missions activities/DLC missions?

I wouldn't expect this to function any different, with the exception that any references to DLC content would need to occur within the DLC data, such that the shipped game data doesn't attempt to reference DLC content which may be absent at the time of ingestion.

where can I find the codes of activities/DLC missions?

I'm not sure I understand. To what are you referring when you say "codes" ?
 
Back
Top