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Weapon class in the weapon selection menu
I have some mods and I changed categories of some weapons for personal use. The problem is that I know how to do that only for inventory but not the weapon selection menu so if some mod have stun gun in pistol slot and i remove it to melee slot and go to change weapons it is in pistols menu but as a melee weapon. Anyone know how to help?
It is the <Category>??_??</Category> witch control this I just didn't tryed it becose I didn't know that but thanks to that file editor I know now.
These are stats of ar200 from sr2 complete combat overhoul mod changed back to rifle slot to show:
<Weapon>
<Name>AR200</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>burst</Trigger_Type>
<Magazine_Size>200</Magazine_Size>
<Range_Max>1000</Range_Max>
<Sound_Radius>500</Sound_Radius>
<Damage_Max>
<NPC_Damage>185</NPC_Damage>
<Player_Damage>92.5</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:Ranged</Category>
</_Editor>
<MeleeAttacks>
<StandingSecondary>ak_stand_ns</StandingSecondary>
<MovingSecondary>ak_move_ns</MovingSecondary>
<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
<Melee_Range>1.4</Melee_Range>
<StandingSynced>ak_stand</StandingSynced>
<MovingSynced>ak_move</MovingSynced>
</MeleeAttacks>
<Animation_Group>AK</Animation_Group>
<AI_Range_Max>1000</AI_Range_Max>
<Brass>Rifle</Brass>
<Muzzle_Effect>muzz_md</Muzzle_Effect>
<Flags>
<Flag>not allowed in human shield</Flag>
<Flag>clip separate</Flag>
<Flag>melee can dislodge movers</Flag>
</Flags>
<Clip_Mesh>
<Filename>p_ar200_mag.smeshx</Filename>
<Preload>true</Preload>
</Clip_Mesh>
<Category>WPNCAT_RIFLE</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>3.5</Player_Spread_Max>
<Player_Spread_Min>0.75</Player_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>0.5</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>5</Player_To_Spread_Max>
<Player_To_Spread_Min>750</Player_To_Spread_Min>
<SpreadDynamicMultipliers>
<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>2</Movement_Multiplier_Vehicle>
</SpreadDynamicMultipliers>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>7</NPC_Spread_Max>
<NPC_Spread_Min>0.7</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
</SpreadMovementMultipliers>
<SpreadTargetMovementMultipliers>
<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
</SpreadTargetMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>2</NPC_To_Spread_Max>
<NPC_To_Spread_Min>800</NPC_To_Spread_Min>
<SpreadDynamicMultipliers>
<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
</SpreadDynamicMultipliers>
</SpreadDynamics>
</NPCWeaponSpread>
<Tracer_Frequency>5</Tracer_Frequency>
<feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
<feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
<Reload_Clip_Mesh>
<Filename>p_ar200_mag.SMESHX</Filename>
</Reload_Clip_Mesh>
<pickup_info>
<min_ammo_given>200</min_ammo_given>
<max_ammo_given>200</max_ammo_given>
</pickup_info>
<Time_Management>
<Refire_Delay>70.588</Refire_Delay>
</Time_Management>
<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
<Ammo>Bullet Rifle</Ammo>
<Inv_Slot>rifle</Inv_Slot>
<Ammo_per_Shot>0</Ammo_per_Shot>
<Audio>
<Fire_Sound>M249_FIRE_PLAYER</Fire_Sound>
<NPC_Fire_Sound>M249_FIRE_NPC</NPC_Fire_Sound>
<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
<Fire_Release_Sound>M249_RELEASE_PLAYER</Fire_Release_Sound>
<NPC_Fire_Release_Sound>M249_RELEASE_NPC</NPC_Fire_Release_Sound>
<Reload_Sound>M16_RELOAD</Reload_Sound>
<No_Ammo_Sound>M16_DRY</No_Ammo_Sound>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<MeleeSound>
<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
</MeleeSound>
</Audio>
<Constant_Effects></Constant_Effects>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Fine_Aim_Animation_Group>Sniper</Fine_Aim_Animation_Group>
<vehicle_damage_scale>0.5</vehicle_damage_scale>
<Spinebend_Limits>Rifle</Spinebend_Limits>
<Strafe_Angles>Rifle</Strafe_Angles>
<Player_Combat_Ready_MS>20000</Player_Combat_Ready_MS>
<NPC_Combat_Ready_MS>20000</NPC_Combat_Ready_MS>
<Tracer_Effect>gun_tracer</Tracer_Effect>
</Weapon>
Hmm, maybe this wont work, but try to change the <Weapon_Class> on the Stun Gun to the pistol