Weapon Modding.

Wow, how can you read that?

Code:
<Weapon><Name>Avatar_sword</Name><Weapon_Class>flamethrower</Weapon_Class><Trigger_Type>automatic</Trigger_Type><Magazine_Size>255</Magazine_Size><Range_Max>25</Range_Max><Damage_Max><NPC_Damage>170</NPC_Damage><Player_Damage>50</Player_Damage></Damage_Max><_Editor><Category>Entries:temp_pickups</Category></_Editor><Animation_Group>Melee</Animation_Group><AI_Ideal_Range_Max>18</AI_Ideal_Range_Max><Flags><Flag>melee can dislodge movers</Flag><Flag>not allowed with human shield</Flag><Flag>on trigger</Flag><Flag>unlimited ammo</Flag><Flag>melee continue on world collide</Flag><Flag>use box shape for melee casts</Flag><Flag>use mission srid for effects</Flag><Flag>incendiary shots</Flag><Flag>no blood splat</Flag></Flags><Category>WPNCAT_SPECIAL</Category><Underwater_Explosion>Underwater Large</Underwater_Explosion><Time_Management><Refire_Delay>100</Refire_Delay><Firecone_ramp_in_time>2</Firecone_ramp_in_time></Time_Management><Fire_Cone_Metrics><Metric_Type><Min_Max><Near_Radius>1</Near_Radius><Far_Radius>5</Far_Radius></Min_Max></Metric_Type></Fire_Cone_Metrics><Ammo>Fire</Ammo><Inv_Slot>single_use</Inv_Slot><Ammo_per_Shot>1</Ammo_per_Shot><Audio><Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound><Spinning_Snd_Pitch_End>0</Spinning_Snd_Pitch_End><Weapon_Model>DECKER_SWORD</Weapon_Model><looping>True</looping><Sound_Radius>100</Sound_Radius><alt_looping>False</alt_looping><Soundbank_Name>Wep_Decker_Sword</Soundbank_Name></Audio><Fire_Cone_Length>18</Fire_Cone_Length><Constant_Effects><Constant_Effect><Effect>VFX_DeckerSwordTrail</Effect><Weapon_Prop_Point>vfx1</Weapon_Prop_Point><Condition>during melee swing</Condition></Constant_Effect></Constant_Effects><Fire_Cone_Impact_Effect>flamethrower_hit</Fire_Cone_Impact_Effect><Fire_Damage_Per_Second>1</Fire_Damage_Per_Second><Ragdoll_Force_Shoot>100</Ragdoll_Force_Shoot><Alt_Trigger_Type>single</Alt_Trigger_Type><Strafe_Angles>Default</Strafe_Angles><Melee_Attack_Info>avatar_sword</Melee_Attack_Info><AI_Ideal_Range_Min>0</AI_Ideal_Range_Min><NPC_Desired_Burst_Size>50</NPC_Desired_Burst_Size><Special_Case_Type>Avatar Sword</Special_Case_Type><Effect_Situations><Effect_Situation><Situation>muzzle flash</Situation><Effect>VFX_Avatar_Flamebreath</Effect></Effect_Situation></Effect_Situations><Ammo_Regeneration>0.0</Ammo_Regeneration><Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier><Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier><Blood_Decal_Scale>1.0</Blood_Decal_Scale><Melee_Damage_Overrides><NPC>150</NPC><Player>500</Player><Online>500</Online></Melee_Damage_Overrides></Weapon>

Anyway to fix this? I'm using notpad++.
 
Awesome, thanks. Is it possible to add Weapons to Vehicles? Like machine guns on bikes?

What is the the name of the ammo type for the volt's burst missile fire and laser?
 
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