Weapons in Trafficking

Is it any way to remove forced set of weapons given before any trafficking activity in both SR3 and SR2?
 
No, I believe. Source code of SRTT's activities is still unreachable for us and preset weapons are most likely defined there. It should be possible to let the player cycle through different weapons via Sandbox+ (after some slight modifications), though.

SR2: I don't have the smallest clue.
 
It's definitely possible in sr2. Both Drug Trafficking instances have a table file with forced weapon change entries. drug_ai.xtbl and drug_ht.xtbl for the airport district and highend district respectively.
 
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