I know how to code just there's a shit tone of text or html or whatever files to sort through. What ones would I edit to allow you to walk up to a stripper pole press E and dance on it until you press E once again?
It's impossible to do something like that with current tools but you can use Shitface's More Taunts and Compliments to add the stripper pole dancing animations to taunts/compliments.I know how to code just there's a shit tone of text or html or whatever files to sort through. What ones would I edit to allow you to walk up to a stripper pole press E and dance on it until you press E once again?
you sure? in a mission you can press E to use a computer to unlock a cage that has strippers in it. and you can press E to get inside a car. you're telling me you can't use similar logic to make it so when you press E there character interacts with the pole like how one would a computer switch or car?It's impossible to do something like that with current tools but you can use Shitface's More Taunts and Compliments to add the stripper pole dancing animations to taunts/compliments.
Using a computer is the part of the mission script. Entering cars is hardcoded.you sure? in a mission you can press E to use a computer to unlock a cage that has strippers in it. and you can press E to get inside a car. you're telling me you can't use similar logic to make it so when you press E there character interacts with the pole like how one would a computer switch or car?
Well, that would be possible but teleporting would look a little awkward. And still, it'd be a waste of time to do command like this if you can just go near the pole and start the animation.It's possible (I think) but somthing like this:
Press END + E > teleport to location x y z (location of strip pole) then play animation "plyf_poledance.anim_pc"
elseif player_action_is_pressed(B_PGDWN) and not EIGHT_PUSHED then
--TELEPORT TO GATEWAY HENRY STEEL MILLS
reset_all_zones()
local tposx,tposy,tposz = (1016.4146704102 - ctele_Posx), (-619.16790771484 - ctele_Posy), (13.432425498962 - ctele_Posz)
teleport_to_object(LOCAL_PLAYER, "nw_qm_nav", false, false, tposx , tposz, tposy , false)
sandboxplus_message(" Teleported to Strip Pole")
if COOP_COMMANDS and coop_is_active() then
teleport_to_object(REMOTE_PLAYER, "nw_qm_nav", false, false, tposx , tposz, tposy , false)
end
EIGHT_PUSHED = true
Very good now where do I put this code there's hundreds of Xtbl codes with data on them where would I insert this code?DONE!
Code:elseif player_action_is_pressed(B_PGDWN) and not EIGHT_PUSHED then --TELEPORT TO GATEWAY HENRY STEEL MILLS reset_all_zones() local tposx,tposy,tposz = (1016.4146704102 - ctele_Posx), (-619.16790771484 - ctele_Posy), (13.432425498962 - ctele_Posz) teleport_to_object(LOCAL_PLAYER, "nw_qm_nav", false, false, tposx , tposz, tposy , false) sandboxplus_message(" Teleported to Strip Pole") if COOP_COMMANDS and coop_is_active() then teleport_to_object(REMOTE_PLAYER, "nw_qm_nav", false, false, tposx , tposz, tposy , false) end EIGHT_PUSHED = true
You can't create new missions at the moment, we don't have proper tools to do that. And yea, photo op is also hardcoded, just like all other collectibles.Are you sure you cannot make a pole able to be interacted much like the computer? Maybe we can make a mission for that club but an activity mission? you dance for like money or respect or something and you need to press buttons to avoid getting pulled off by tons of men or something? but yes if there's a will there's a way but there may be a way to make a permanent mod using my theory. seems like you just have to hold E, then your avatar plays an animation while you're doing it, but instead of having to constantly hold E you make it so in that scenario you just need to press it once to get on it then E again to get off it. you know you can also press E to have your picture taken.
DONE!
Code:elseif player_action_is_pressed(B_PGDWN) and not EIGHT_PUSHED then --TELEPORT TO GATEWAY HENRY STEEL MILLS reset_all_zones() local tposx,tposy,tposz = (1016.4146704102 - ctele_Posx), (-619.16790771484 - ctele_Posy), (13.432425498962 - ctele_Posz) teleport_to_object(LOCAL_PLAYER, "nw_qm_nav", false, false, tposx , tposz, tposy , false) sandboxplus_message(" Teleported to Strip Pole") if COOP_COMMANDS and coop_is_active() then teleport_to_object(REMOTE_PLAYER, "nw_qm_nav", false, false, tposx , tposz, tposy , false) end EIGHT_PUSHED = true