What's the procedure for mods which are heavily affected by DLC?

I'm working on an Australian version of the FPV mod. And I've noticed that if you have DLC it tends to screw with the files, I'm still testing and tweaking to try and track down the specific DLC (though if I had to guess it'd be the Commander in Chief and GAT stuff) and I wanted to know what the procedure is for posting mods which require certain DLC? Is it considered better form to release the mod without DLC requirements or something?
 
If a specific dlc is editing a file that the mod uses, then it's best to release multiple versions of the mod. One for those with the DLC, and one for those without.
If you want maximum coverage/usability that is.
 
If a specific dlc is editing a file that the mod uses, then it's best to release multiple versions of the mod. One for those with the DLC, and one for those without.
If you want maximum coverage/usability that is.
What if you don't have that DLC and aren't interested in buying it? Come to think of it, it would be even more of a problem if you did have the DLC, as AFAIK there's no way to uninstall the DLC to see if it works without the DLC.
 
That's what seems to be the problem, I do have dlc, and unistalling it to see what the problem is appears to be impossible. That said, I think it's a patching issue, not a dlc issue.
If a specific dlc is editing a file that the mod uses

Open the vpp_pc files for the DLC and see if the files you edit for your mod are contained within.
If they are, then you'll need to edit that file for people who have the DLC, and you'll need to edit the plain vanilla file for those that don't.

If it's a patching issue, then you'll need to edit the files out of patch_compressed and/or patch_uncompressed.
 
If they are, then you'll need to edit that file for people who have the DLC, and you'll need to edit the plain vanilla file for those that don't.

DLC accessibility is controlled via the exe and Steam ownership, NOT the files. All players have the exact same files and load them the exact same way despite what dlc they own or not.
 
DLC accessibility is controlled via the exe and Steam ownership, NOT the files. All players have the exact same files and load them the exact same way despite what dlc they own or not.
Well then, that makes it easy for Ostrich then, doesn't it :D
 
Yeah it's definitely patching issues, damn, that'll be a pain, I'll have to make a new clean backup every time a patch comes out.
Welcome to the world of Mod Authoring :)
 
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