..why cant we replace packfiles in cache?

Hiya everyone!
For learning purposes, i have a question that i hope someone can help me find the answer:

When making mods, we have to update the asm of what we mod and drop the mod in the main folder, ..why cant we just replace the packfile directly in the cache folder? Is there a signature check that the tools cant get pass when re-packing? Does it loose is integrity once unpacked?
Thanks!
 
Hiya everyone!
For learning purposes, i have a question that i hope someone can help me find the answer:

When making mods, we have to update the asm of what we mod and drop the mod in the main folder, ..why cant we just replace the packfile directly in the cache folder? Is there a signature check that the tools cant get pass when re-packing? Does it loose is integrity once unpacked?
Thanks!

You could, but you would still have to update the asm before repacking it. Also, the mod would then be incompatible with any other mod that uses that particular packfile.
 
Hi IdolNinja! And thanks for the reply ;)
..i see.. so i guess that means the game will put priority in reading the asm(s) in main folder before the ones in cache?
Is there a limit of packfiles we can put in the main folder before it starts sluttering/crash/freeze, or it wont slow anything in the reading/laoding even if having tons of packfiles in the main folder?
 
Hi IdolNinja! And thanks for the reply ;)
..i see.. so i guess that means the game will put priority in reading the asm(s) in main folder before the ones in cache?
Is there a limit of packfiles we can put in the main folder before it starts sluttering/crash/freeze, or it wont slow anything in the reading/laoding even if having tons of packfiles in the main folder?

On launch, the game first extracts and loads every single file contained within the pack files into memory. Then it overwrites those files with any it finds in the root. Nobody has ever reported performance issues by having a large amount of loose files loading from the root.
 
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