AoM scream "co-op!". Not only because its connections to Saints Row, but also because of the 'hot-swapping' of the game's agents -- implying the co-operation between the various character classes.
Why was the SR-esque, 2-player co-operative play overlooked for this game? Was it originally designed with [only] single-player in mind -- and if so -- why?
Was it to do with development time constraints? Or, perhaps hurdles associated with coming to terms with the new game engine (presuming the game is running on something different than SR -- which it seems to be)...?
AoM seems like a decent game. It smacks of SR and looks like a natural, generational progression for the series (...albeit, still with a somewhat and irksomely 'non interactive' "sandbox" -- no explorable or destructible buildings; bikes cannot be ridden; no flying vehicles (AFAIK); a small-ish city map...). The char. class system isn't a bad idea (although, character customisation / dress-ups are indeed missed). The setting is great -- the use of any place other than hackneyed U.S. locales, should be lauded. The visuals are really nice -- even the clouds move! (...just no dynamic weather).
However, without the fun and inherent replay value that co-operative mayhem entails, the game seems to be left wanting... Hence, this post.
(PS: Why wasn't Persepone made playable?! <_<)
Why was the SR-esque, 2-player co-operative play overlooked for this game? Was it originally designed with [only] single-player in mind -- and if so -- why?
Was it to do with development time constraints? Or, perhaps hurdles associated with coming to terms with the new game engine (presuming the game is running on something different than SR -- which it seems to be)...?
AoM seems like a decent game. It smacks of SR and looks like a natural, generational progression for the series (...albeit, still with a somewhat and irksomely 'non interactive' "sandbox" -- no explorable or destructible buildings; bikes cannot be ridden; no flying vehicles (AFAIK); a small-ish city map...). The char. class system isn't a bad idea (although, character customisation / dress-ups are indeed missed). The setting is great -- the use of any place other than hackneyed U.S. locales, should be lauded. The visuals are really nice -- even the clouds move! (...just no dynamic weather).
However, without the fun and inherent replay value that co-operative mayhem entails, the game seems to be left wanting... Hence, this post.
(PS: Why wasn't Persepone made playable?! <_<)