You can fling super powers, you just can't shoot.I wonder if maybe the animations are somehow flagged as uninterruptible.
You can fling super powers, you just can't shoot.
That's another reason I asked this question, there's aerial power slinging animation but shooting was unincluded maybe because of conflict problems with idle or general animations.You can fling super powers, you just can't shoot.
I do like the stopping animations, makes your character feel more powerful. An odd thing I noticed though is that most of the superpower animations make your gun simply disappear. Unpowered jumping lets you hold your gun and unpowered sprinting will occasionally make you holster your gun. The DFA power is mapped to aiming then firing so that leaves the shoot button free, you just wont be able to aim in midair but I think that's fair. I've been digging and I can't identify any flags or changeable code that could help. At best we could get weapon fire from the skeleton base but without the SDK tools to edit the skeleton to use a gun bone in superpowered falling it will look shitty. I've also looked into switching the superpower falling animation with unpowered falling animations, then the gun would be present. If I could get it to fire then it would look like an old matrix game. Volition may know a loophole.Another illogical bit: you can't do anything while sprinting except for sprint takedowns, not even use superpowers which would make sense since you can use them while jumping. To do anything you have to stop sprinting and wait for the "friction" animation. Feels very stiff and dumb.