Seriously, why do only certain clothing items have a base specular map?
I find this especially confusing because if you happen to go to say...Leather and Lace, if you look at the stuff on the models in the room they have a specular map.
If you buy one of the very same outfits and wear it, it just has a diffuse and normal.
Why is this? I've always wondered. In SR3 a few pieces had a specular maps but it was largely the same, in SR4...same thing, like a couple outfits that have specular maps but most pieces just default to diffuse and normal.
Its just always been a question that I've never asked....and perhaps its been answered but I can't find anything definitive on that. Overall....even if its a performance consideration, given as the wardrobe items are largely stuff only the player wears....why would it be a problem?
I find this especially confusing because if you happen to go to say...Leather and Lace, if you look at the stuff on the models in the room they have a specular map.
If you buy one of the very same outfits and wear it, it just has a diffuse and normal.
Why is this? I've always wondered. In SR3 a few pieces had a specular maps but it was largely the same, in SR4...same thing, like a couple outfits that have specular maps but most pieces just default to diffuse and normal.
Its just always been a question that I've never asked....and perhaps its been answered but I can't find anything definitive on that. Overall....even if its a performance consideration, given as the wardrobe items are largely stuff only the player wears....why would it be a problem?