Admixon
Moderator
So hi. I was looking for video on Volition YT channel about map editing in SR TT and I found a video called Defining A Project Vision. Yes, there is a beta map of SR3 but also a full description of ZEUS game and concept arts.
Core Vision (Pillars)
A modern Western set in post-apocalyptic Rio
A hardened gunslinger
Sell the experience of a hardened gunslinger surviving day to day in post-apocalyptic Rio.
When I explore the world I feel ADVENTUROUS, TEMPTED and CURIOUS
Sell the fantasy of a hardened gunslinger exploring postapocalyptic Rio
I am a hardened gunslinger exploring a postapocalyptic urban ruin, forging my legend through my actions.
By playing this game I want to satisfy:
Source:
http://twvideo01.ubm-us.net/o1/vaul...Donovan_Greg_Volitions_Challenge_Defining.pdf
Core Vision (Pillars)
A modern Western set in post-apocalyptic Rio
A hardened gunslinger
- I’m deadly in a firefight
- My vehicle is my lifeblood
- I go where others fear to tread
- I take on challenges others will not
- A world where life is cheap and resources are scarce
- A hornet's nest of competing factions
- A wasteland of opportunity to discover
- I make enemies and allies as it suits me
- I develop skills to fit my style
- I craft and improve my gear with loot
- I play by my own rules and do what I want
- World Exploration
- Ranged Combat
- Player Progression
- Lootility
- Cover/Traversal System
- Social/Asynchronous Gameplay
- Non Modal Missions
- RPG systems : player, weapons, vehicles
- Customization
- Vehicles
- Conversation System
- Memory System/Player Awareness
- 2 Player Co-Op
- PVP, Free for All MP Areas
Sell the experience of a hardened gunslinger surviving day to day in post-apocalyptic Rio.
- Mostly an on-foot game
- Most gameplay takes place in urban areas
- Rules of the world need to be consistent and accessible
- Not a "everything fits and goes" world like SR3
- More realistic than SR3 when it comes to:
- Art direction
- Tone
- Gameplay and Situations
When I explore the world I feel ADVENTUROUS, TEMPTED and CURIOUS
- I need to see what's going to happen next. I’m always tempted to investigate one more thing.
- Havens are no picnics but I know what to expect. Outside the walls, all bets are off.
- I am compelled to balance risk and reward.
- Confident, even when vulnerable.
- Even though I've seen a lot, there's some horrifying shit I haven't seen.
- Nothing comes easy in this world but death.
- The car makes the man. When you see my vehicle you know who I am.
- I know how to use what others don’t see.
- As a gunslinger I have to keep adapting or I’ll die.
- We make third person city-based sandbox game.
- Our players are agents of mayhem with lots of toys.
- Our players own and share their experiences.
- Focus on the Core
- Do fewer things and do them well.
- Brains over Bureaucracy
- Don't let process get in the way of doing what's right for the game.
- Teamwork
- Work together, be accountable to each other, and push each other to do our best work.
- A modern Western set in postapocalyptic Rio
- Mad Max meets MacGyver
- Post-apocalyptic Game of Thrones
- A hardened gunslinger surviving day to day in post-apocalyptic Rio
- Mechanical Alchemy
Sell the fantasy of a hardened gunslinger exploring postapocalyptic Rio
- Primarily on-foot
- Slower paced than Saints Row
- Most gameplay takes place in urban areas
- Rules of the world are consistent and accessible
- More realistic than Saints Row
- The factions, intrigue, and ever evolving plot from A Game of Thrones.
- The exploration, freedom, and RPG progression of Skyrim.
- The character and tone of A Fistful of Dollars.
- The ever evolving world of The Walking Dead.
- The tone, humor, and Spaghetti Western aesthetic of Django Unchained.
- The traversal fluidity found in Unchartered and Tomb Raider
I am a hardened gunslinger exploring a postapocalyptic urban ruin, forging my legend through my actions.
By playing this game I want to satisfy:
- My curiosity about the world and the people in it
- My need to progress and attain mastery
- My desire for better rewards and loot
- My need to connect with friends and other players
- My desire to express what makes me and my character different
- I want to know what’s out there
- I will find a way to deal with whatever happens
- We __________________ when we play together
- A dense urban ruin, re-built 20 years after an apocalyptic event that occurred in 2018.
- The Wild West in 2038 where pockets of civilization and factions function behind walls in Havens to guard, trade, and fight for control over resources and power.
- A world that functions on technology and resources available in 2018. Only a select few control experimental technology from that time. Society in general makes do with few creature comforts.
- Outside the Havens, adventurers and scavengers risk danger against the potential for extreme wealth and fortune. Outside these walls, it’s anything goes in a world full of roving bandits, fortune seekers and other dangers..
- A barren Wasteland surrounds the city, littered with the bones of the old world.
Source:
http://twvideo01.ubm-us.net/o1/vaul...Donovan_Greg_Volitions_Challenge_Defining.pdf
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