Zombie Player

This mod places the special flags that the zombies have to the player, making the player behave like a zombie.
You can attack using right mouse click, and trying to grab some people as hostages will instantly make the player do the zombie bite attack.

Note that the mod is still early and buggy, will try to properly fix it later.


 

Attachments

  • Zombie Player 1.1.zip
    13.5 KB · Views: 668
Nice to see it in action, I havent been able to mess with it yet to see what I can do, but i will as soon as i can, try adding the zombie death animations aka death animations for player to all other npc animation tables, and then preload the animations, if that doesnt work, just add al death animations to be the zombie one and see if that does anything. That in theory should start fixing most of the t pose issues.
 
Nice to see it in action, I havent been able to mess with it yet to see what I can do, but i will as soon as i can, try adding the zombie death animations aka death animations for player to all other npc animation tables, and then preload the animations, if that doesnt work, just add al death animations to be the zombie one and see if that does anything. That in theory should start fixing most of the t pose issues.

All of the animations for the player is in PML1_Zombie.xtbl , thers like 2 animations there that will crash the game if added to anim_preload, but i have some ideas how to fix it.
Now i just have to find the death animations somewhere
 
All of the animations for the player is in PML1_Zombie.xtbl , thers like 2 animations there that will crash the game if added to anim_preload, but i have some ideas how to fix it.
Now i just have to find the death animations somewhere
Look in GML1 or whatever its called, it should be there self considering the player uses that table, even when in ZU
 
I have improved preload_anim.tbl so victim's animations work correctly.
ss_zombierape.png


=== Technical Notes ===
Inside "common.vpp_pc" in SR2 directory there is a file called "activity_anims.xtbl" that specifies what animations are loaded in each activity.

These Zombie Uprising animations were already Loaded in Zombie Player 1.1:
pml1_zm_walk.anim
pml1_zm_et.anim
pml1_zm_rd_atkl_a.anim
pml1_zm_sd_to_et.anim
pml1_zm_et_to_sd.anim
pml1_zm_grab_biting_b.anim
pml1_zm_run.anim

I have added the following animations:
pml1_zm_grab_biting_a.anim
pml1_zm_grab_b_biting_a.anim
pml1_zm_grab_b_biting_b.anim

These anim files CRASH if added to preload_anim.tbl:
pml1_zm_sd.anim
pml1_zm_walk_b.anim
pml1_zm_run_b.anim
pml1_zm_rd_atkr_a.anim
pml1_zm_grab_a.anim
pml1_zm_grab_b.anim
pml1_zm_grab_rlease_a.anim
pml1_zm_grab_rlease_b.anim
pml1_zm_grab_b_a.anim
pml1_zm_grab_b_b.anim
pml1_zm_grab_b_rlease_a.anim
pml1_zm_grab_b_rlease_b.anim
 

Attachments

  • preload_anim.7z
    9.5 KB · Views: 538
Last edited:
I have improved preload_anim.tbl so victim's animations work correctly.
View attachment 20573

=== Technical Notes ===
Inside "common.vpp_pc" in SR2 directory there is a file called "activity_anims.xtbl" that specifies what animations are loaded in each activity.

These Zombie Uprising animations were already Loaded in Zombie Player 1.1:
pml1_zm_walk.anim
pml1_zm_et.anim
pml1_zm_rd_atkl_a.anim
pml1_zm_sd_to_et.anim
pml1_zm_et_to_sd.anim
pml1_zm_grab_biting_b.anim
pml1_zm_run.anim

I have added the following animations:
pml1_zm_grab_biting_a.anim
pml1_zm_grab_b_biting_a.anim
pml1_zm_grab_b_biting_b.anim

These anim files CRASH if added to preload_anim.tbl:
pml1_zm_sd.anim
pml1_zm_walk_b.anim
pml1_zm_run_b.anim
pml1_zm_rd_atkr_a.anim
pml1_zm_grab_a.anim
pml1_zm_grab_b.anim
pml1_zm_grab_rlease_a.anim
pml1_zm_grab_rlease_b.anim
pml1_zm_grab_b_a.anim
pml1_zm_grab_b_b.anim
pml1_zm_grab_b_rlease_a.anim
pml1_zm_grab_b_rlease_b.anim

Nice! thx for your help
 
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