action_play_non_blocking(name, anim_name[, morph_name[, force_play[, stand_still[, zero_movement[, navpoint[, dest_nav]]]]]]) | ||
Parameters: | ||
name | (string) name of character | |
anim_name | (string) name of animation to play (valid action names can be found in anim_actions.xtbl, in data/tables) | |
morph_name | (string, optional) name of morph to use (defaults to the animation name) | |
force_play | (boolean, optional) if true, forces the animation to play on the character, even if dead (defaults to false) | |
stand_still | (boolean, optional) if true, the character is reset to a standing state before the animation is played (defaults to false) | |
zero_movement | (boolean, optional) if ture, the charaters movement speed it set to zero (defaults to false) | |
navpoint | (string, optional) slide into navpoint if provided | |
dest_nav | (string, optional) slide into destination navpoint if provided | |
Returns: | ||
none | ||
Description: | ||
Make a human play an animation without blocking. NB: This function will still block until the animation actually starts playing. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |