| action_play_non_blocking(name, anim_name[, morph_name[, force_play[, stand_still[, zero_movement[, navpoint[, dest_nav]]]]]]) |
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| Parameters: |
| name | | (string) name of character |
| anim_name | | (string) name of animation to play (valid action names can be found in anim_actions.xtbl, in data/tables) |
| morph_name | | (string, optional) name of morph to use (defaults to the animation name) |
| force_play | | (boolean, optional) if true, forces the animation to play on the character, even if dead (defaults to false) |
| stand_still | | (boolean, optional) if true, the character is reset to a standing state before the animation is played (defaults to false) |
| zero_movement | | (boolean, optional) if ture, the charaters movement speed it set to zero (defaults to false) |
| navpoint | | (string, optional) slide into navpoint if provided |
| dest_nav | | (string, optional) slide into destination navpoint if provided |
| |
| Returns: |
| none |
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| Description: |
| Make a human play an animation without blocking. NB: This function will still block until the animation actually starts playing. |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |