ai_add_enemy_target(attacker, target, tracking_mode[, high_priority]) |
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Parameters: |
attacker | | (string) name of the attacker |
target | | (string) name of the target |
tracking_mode | | (uint) { ATTACK_ON_SIGHT, ATTACK_NOW, ATTACK_NOW_NEVER_LOSE } |
high_priority | | (bool, optional) make AI prefer this target over all others |
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Returns: |
none |
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Description: |
Make a character attack another character. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |