ai_add_enemy_target(attacker, target, tracking_mode[, high_priority])

Parameters:
attacker (string) name of the attacker
target (string) name of the target
tracking_mode (uint) { ATTACK_ON_SIGHT, ATTACK_NOW, ATTACK_NOW_NEVER_LOSE }
high_priority (bool, optional) make AI prefer this target over all others
 
Returns:
none

Description:
Make a character attack another character.
 

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Last updated: Tue, 09 Aug 2011 11:32:15