| ai_do_scripted_move(human_name, dest_name[, should_run[, should_fire]]) |
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| Parameters: |
| human_name | | (string) name of the human moving |
| dest_name | | (string) name of the dest object, navpoint, or path |
| should_run | | (bool, optional) true - make the human run, when not shooting; false - just walk |
| should_fire | | (bool, optional) true - make the human fire at target, when he can shoot; false - just look and move |
| |
| Returns: |
| none |
|
| Description: |
| Make a character walk/run along a path or to destination |
| |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |