ai_do_scripted_move(human_name, dest_name[, should_run[, should_fire]]) |
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Parameters: |
human_name | | (string) name of the human moving |
dest_name | | (string) name of the dest object, navpoint, or path |
should_run | | (bool, optional) true - make the human run, when not shooting; false - just walk |
should_fire | | (bool, optional) true - make the human fire at target, when he can shoot; false - just look and move |
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Returns: |
none |
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Description: |
Make a character walk/run along a path or to destination |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |