ai_do_scripted_move(human_name, dest_name[, should_run[, should_fire]])

Parameters:
human_name (string) name of the human moving
dest_name (string) name of the dest object, navpoint, or path
should_run (bool, optional) true - make the human run, when not shooting; false - just walk
should_fire (bool, optional) true - make the human fire at target, when he can shoot; false - just look and move
 
Returns:
none

Description:
Make a character walk/run along a path or to destination
 

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Last updated: Tue, 09 Aug 2011 11:32:16