ai_do_scripted_rush(attacker[, target]) |
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Parameters: |
attacker | | (string) name of the attacker |
target | | (string, optional) name of the target, navpoint, (null => current target) |
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Returns: |
none |
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Description: |
Make a character do a combat rush - run to destination, only looking at targets, not firing. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |