ai_do_scripted_rush(attacker[, target])

Parameters:
attacker (string) name of the attacker
target (string, optional) name of the target, navpoint, (null => current target)
 
Returns:
none

Description:
Make a character do a combat rush - run to destination, only looking at targets, not firing.
 

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Last updated: Tue, 09 Aug 2011 11:32:15