| ai_do_scripted_take_cover(attacker[, target]) |
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| Parameters: |
| attacker | | (string) name of the attacker |
| target | | (string, optional) |
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| Returns: |
| none |
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| Description: |
| Make a character go to cover. If you want them to stay there I suggest using with ai_set_in_scripted_cover(name,false) and npc_set_leash_to_nav(name, nav, dist) NULL = AI finds node near npc nav_point = AI finds node near and same direction of navpoint. cover_node = goes to cover node NOTE: use npc_set_leash_to_nav() to make them stay in that area. And ai_set_in_scripted_cover() to heavily use cover. |
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| back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |