For cellphone calls, this function also takes care of cellphone animations.
Example:
FLEEING_LIEUTENANTS_DIALOG_STREAM = {
{ "SOS3_FLEE_L1", TOBIAS_NAME, 0 },
{ "SOS3_FLEE_L2", LOCAL_PLAYER, 0 }
}
audio_play_conversation( FLEEING_LIEUTENANTS_DIALOG_STREAM, NOT_CALL )
Plays "SOS3_FLEE_L1" from Tobias and then "SOS3_FLEE_L2" from the local player.