audio_play_for_character_weapon(audio_name, human_name[, type_name[, blocking]]) | ||
Parameters: | ||
audio_name | (string) name of sound | |
human_name | (string) name of character | |
type_name | (string, optional) name of audio source (can be "foley", "voice", "music", or "ambient"; defaults to "foley") | |
blocking | (boolean, optional) set to true if the function should block until the sound has finished playing (defaults to false) | |
Returns: | ||
(integer) audio instance handle, or -1 on error | ||
Description: | ||
Play a 3D sound (by name) on a character's weapon. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |