audio_play_id_for_navpoint(navpoint_name, audio_id[, type_name[, blocking]]) |
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Parameters: |
navpoint_name | | (string) name of the navpoint |
audio_id | | (integer) ID of sound to play |
type_name | | (string, optional) name of audio source (can be "foley", "voice", "music", or "ambient"; defaults to "foley") |
blocking | | (boolean, optional) set to true if the function should block until the sound has finished playing (defaults to false) |
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Returns: |
(integer) audio instance handle, or -1 on error |
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Description: |
Play a 3D sound (by ID) on a navpoint. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |