camera_restrict_target_object([object_name[, transition_time_ms[, player[, offset_x[, offset_y[, offset_z]]]]]]) | ||
Parameters: | ||
object_name | (string, optional) target object to follow (defaults to NULL (look at where the camera is currently)) | |
transition_time_ms | (int, optional) transition time in milliseconds (defaults to 0 (no transition)) | |
player | (string, optional) name of the player to give cash to (defaults to NULL (all players)) | |
offset_x | (float, optional) amount to offset the human from the object in the x plane. (defaults to 0.0) | |
offset_y | (float, optional) amount to offset the human from the object in the y plane. (defaults to 0.0) | |
offset_z | (float, optional) amount to offset the human from the object in the z plane. (defaults to 0.0) | |
Returns: | ||
none | ||
Description: | ||
Set a handle for the restricted camera to follow | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |