camera_restrict_target_object([object_name[, transition_time_ms[, player[, offset_x[, offset_y[, offset_z]]]]]]) |
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Parameters: |
object_name | | (string, optional) target object to follow (defaults to NULL (look at where the camera is currently)) |
transition_time_ms | | (int, optional) transition time in milliseconds (defaults to 0 (no transition)) |
player | | (string, optional) name of the player to give cash to (defaults to NULL (all players)) |
offset_x | | (float, optional) amount to offset the human from the object in the x plane. (defaults to 0.0) |
offset_y | | (float, optional) amount to offset the human from the object in the y plane. (defaults to 0.0) |
offset_z | | (float, optional) amount to offset the human from the object in the z plane. (defaults to 0.0) |
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Returns: |
none |
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Description: |
Set a handle for the restricted camera to follow |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |