character_is_ready(name) |
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Parameters: |
name | | (string) name of the character |
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Returns: |
(boolean) true if the character is ready, else false |
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Description: |
Check if a character is ready to take an action. "Ready" is currently defined as: - not dead or otherwise incapacitated - not hidden or unloaded - not ragdolled - not in the middle of transitioning from sitting/sleeping to standing - not executing a scripted move-and-fire command |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |