character_make_priority_target(name, is_priority[, distance_override])

Parameters:
name (string) name of the character
is_priority (boolean) set to true to make the character a priority target, or false to clear him as a priority target
distance_override (float, optional) other potential targets that are closer than this distance will take priority over the priority target (defaults to 0)
 
Returns:
none

Description:
Make a character the priority target for all hostile NPCs.
 

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Last updated: Tue, 09 Aug 2011 11:32:15