character_parachute_open(name, inherit_animations[, anim_state_name]) | ||
Parameters: | ||
name | (string) Name of the character to create an opened parachute for | |
inherit_animations | (boolean) TRUE if the parachute item should inherit the character's animations, FALSE if it should just play the open animation | |
anim_state_name | (string, optional) Name of the animation state to play on the parachute, or "" to not play any state (defaults to "free fall network") | |
Returns: | ||
none | ||
Description: | ||
Create a parachute item on a character, and open it | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |