character_parachute_open(name, inherit_animations[, anim_state_name])

Parameters:
name (string) Name of the character to create an opened parachute for
inherit_animations (boolean) TRUE if the parachute item should inherit the character's animations, FALSE if it should just play the open animation
anim_state_name (string, optional) Name of the animation state to play on the parachute, or "" to not play any state (defaults to "free fall network")
 
Returns:
none

Description:
Create a parachute item on a character, and open it
 

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Last updated: Tue, 09 Aug 2011 11:32:15