character_parachute_open(name, inherit_animations[, anim_state_name]) |
|
Parameters: |
name | | (string) Name of the character to create an opened parachute for |
inherit_animations | | (boolean) TRUE if the parachute item should inherit the character's animations, FALSE if it should just play the open animation |
anim_state_name | | (string, optional) Name of the animation state to play on the parachute, or "" to not play any state (defaults to "free fall network") |
|
Returns: |
none |
|
Description: |
Create a parachute item on a character, and open it |
|
|
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |