character_set_counter_on_grabbed_by_player(name, counter_on_grabbed) |
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Parameters: |
name | | (string) name of the character |
counter_on_grabbed | | (boolean) set to true to make the character immune to being grabbed, or false to make him vulnerable to being grabbed |
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Returns: |
none |
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Description: |
Make a character immune/vulnerable to being taken as a human shield by the player. |
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back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |