character_set_counter_on_grabbed_by_player(name, counter_on_grabbed)

Parameters:
name (string) name of the character
counter_on_grabbed (boolean) set to true to make the character immune to being grabbed, or false to make him vulnerable to being grabbed
 
Returns:
none

Description:
Make a character immune/vulnerable to being taken as a human shield by the player.
 

back to indexSR3 Script Action Documentation
Last updated: Tue, 09 Aug 2011 11:32:15